[Sprites]NeoWorm Resources - Google drive link pg.1

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby ETTiNGRiNDER » Sun May 09, 2010 10:55 am

neoworm wrote:Image

Oh my word, YES! I was just looking over what melee weapon resources there were available that matched in style, and thinking that the biggest thing missing was a polearm type weapon for a reaching attack.

I may use, yes?
User avatar
ETTiNGRiNDER
Do not bother me about my old sprites/textures just use them
 
Joined: 30 Jan 2010

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby neoworm » Sun May 09, 2010 11:45 am

Of course you can. I recommend to darken it or rise a contrast a little bit. The darkest parts right now arent completely black and it may look little washed out ingame (if you have higher brightness).
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby NeuralStunner » Sun May 09, 2010 12:03 pm

Ghastly_dragon wrote:Ooo, I love that glaive-looking thing. :D

That would be a trident, not a glaive. ;) (A trident being a glorified barbed fork, and a glaive being essentially a sword on a long pole.)

Yes, me, I like them both. =:)
User avatar
NeuralStunner
Not "Neutral"
 
 
 
Joined: 21 Jul 2009
Location: capital N, capital S, no space
Discord: NeuralStunner#4201
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Ghastly » Sun May 09, 2010 12:11 pm

NeuralStunner wrote:That would be a trident, not a glaive.

Ah, I was thrown off by the fact that the sides are sharpened, like a glaive with a crosspiece.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Sprites]NeoWorm Resources - Updated

Postby printz » Mon May 10, 2010 3:34 am

Those look wicked, and remind me of those Baldur's Gate 2 demon teleportation sequences :D
User avatar
printz
Eternity, Eureka and AutoDoom programmer
 
Joined: 26 Oct 2006
Location: Bucharest, Romania
Github ID: ioan-chera
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [Sprites]NeoWorm Resources - Trident on p.13

Postby ZDG » Mon May 10, 2010 10:18 am

Holy schnitz, it looks awesome!
User avatar
ZDG
NEOMARINE
 
Joined: 02 Jan 2010
Location: in SlumpEd

Re: [Sprites]NeoWorm Resources - Trident on p.13

Postby Amuscaria » Mon May 10, 2010 4:30 pm

looking very nice there. :D
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [Sprites]NeoWorm Resources - Updated

Postby The_Funktasm » Mon May 10, 2010 6:17 pm



Neoworm, do you have those unaltered? Like, not on a sheet, or with a transparent BG?
The_Funktasm
Banned User
 
Joined: 17 Mar 2009
Location: done making ZDF free sprites

Re: [Sprites]NeoWorm Resources - Updated

Postby neoworm » Tue May 11, 2010 1:19 am

The_Funktasm wrote:Neoworm, do you have those unaltered? Like, not on a sheet, or with a transparent BG?

I got all the sprites from this page. The red something is from Remilias set. I forgot where I got the second one.
http://www.justnopoint.com/ggslash/index.php?id=9
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Trident on p.13

Postby Shadelight » Fri May 14, 2010 6:33 pm

Could you please reupload some of the images onto something like Photobucket? Several links are not working.
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Re: [Sprites]NeoWorm Resources - All stuff reuploaded on p.1

Postby neoworm » Sun May 16, 2010 6:03 am

All missing sprites and few more were reuploaded and sorted in first post.

EDIT: New cleaned up sprite from HeXen II. Necromancers final weapon (I dont remember name).
Image
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby Shadelight » Sun May 16, 2010 1:47 pm

Thank you very much and that looks awesome. :D
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Re: [Sprites]NeoWorm Resources - All stuff reuploaded on p.1

Postby Ghastly » Sun May 16, 2010 2:18 pm

neoworm wrote:(I dont remember name).

The Raven Staff.

I could write the Decorate for that and put it on the Armory, if you'll let me (and if I find a good projectile for it).
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby neoworm » Sun May 16, 2010 2:22 pm

Feel free.

I made some "muzzle flash" for it. Copy/Paste from Serpent: Ressurection version.
Image
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby Ghastly » Sun May 16, 2010 2:37 pm

Can you take a crack at making the projectiles for the powered and unpowered versions? I can record a short video, if you need.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

PreviousNext

Return to Resources

Who is online

Users browsing this forum: No registered users and 0 guests