[Sprites]NeoWorm Resources - Google drive link pg.1

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Re: [Sprites]NeoWorm Resources - Updated

Postby neoworm » Wed Feb 17, 2010 9:05 am

Asorted Touhou effects:
http://files.drdteam.org/index.php/files/get/59P4IUYfgD/effect.7z
Few sprites ready for porting to DooM/HeXen/Heretic/whatever...
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Shadelight » Wed Feb 17, 2010 9:35 am

Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby TheMistress » Wed Feb 17, 2010 12:46 pm

BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P

actuallyn i find those flames a good flame attack for archviles :/
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby esselfortium » Wed Feb 17, 2010 1:13 pm

Those are very cool. Thanks Neoworm :D
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby TypeSaucy » Wed Feb 17, 2010 2:12 pm

wait, that red-effects sprite sheet will look good for the next projectile sprites i'm releasing next.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby scalliano » Wed Feb 17, 2010 7:31 pm

BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P


Dunno about that, I can imagine a boss using those in a nova attack of some sort.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Ribo Zurai » Thu Feb 18, 2010 5:01 pm

Awesome sprites. I just don't figured out how to use them... How do I use high quality sprites like these? You know, like these ones in PNG format or with many colors and black background... They don't work very well for me.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby neoworm » Thu Feb 18, 2010 5:11 pm

With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby NeuralStunner » Thu Feb 18, 2010 5:27 pm

neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.

So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Gez » Thu Feb 18, 2010 6:03 pm

Yeah, additive looks much less bright in colored fogs and fades.
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Trooper 077 » Sun Feb 21, 2010 12:19 am

Most of the links to the pictures are broken,try uploading it to majhost
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Ryan Cordell » Sun Feb 21, 2010 6:02 am

NeuralStunner wrote:
neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.

So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.


As does GZDoom's special nightvision, no?
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby NeuralStunner » Sun Feb 21, 2010 1:30 pm

Ryan Cordell wrote:As does GZDoom's special nightvision, no?

Not the green tinge, as I think that's done to the view as a whole after everything is rendered. I don't know about the inverse effect on sprites, because for some treason I never get that. (I don't get the InverseMap from the invulnerability sphere, either, just fullbright...)
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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby neoworm » Sun May 09, 2010 6:01 am

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Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Postby Ghastly » Sun May 09, 2010 8:58 am

Ooo, I love that glaive-looking thing. :D
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