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Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 19, 2010 1:33 am
by Gez
NeuralStunner wrote:I've noticed that before too, actually it's like that in the original Hexen.wad. It may be an original art mistake...

Or it may be a bug in the viewer because index 247 is not transparent!

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 19, 2010 9:47 am
by neoworm
An experiment - Fighter variants.
From left to right - original Baratus - Fighter with pants - Fighter with pants and chainmail - Conan from KMod (not my edit)
Image

And updated Ettin - just corrected the holes in sprites.
Image

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 19, 2010 11:39 am
by Tormentor667
This might be a cool sprite replacement for the Boremeth in the Beastiary...

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 19, 2010 12:29 pm
by NeuralStunner
neoworm wrote:An experiment - Fighter variants.
From left to right - original Baratus - Fighter with pants - Fighter with pants and chainmail - Conan from KMod (not my edit)
Image

I'd say #3 looks good. Seeing that otherwise you'd be dependant solely on the shoulder pads and belt buckle.

(Insert redneck joke here.) :P

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 19, 2010 8:23 pm
by Amuscaria
Look nice there. :D Didn't Jimmy or someone have that gold/brass colored Fighter with the axe and horned armor? Would be great if someone finished that too. :D

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Wed Jan 20, 2010 4:50 pm
by BouncyTEM
#3 Fighter Variant with the chainmail and pants looks great. I'd really love to see that made. :)

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 26, 2010 7:39 pm
by The Ultimate DooMer
A cleric with a sword and shield would make an awesome knight...the one I've made with a mace and shield looks partly like a death knight (shield) and partly like a cleric (mace) :roll:

I'd say #3 looks good. Seeing that otherwise you'd be dependant solely on the shoulder pads and belt buckle.

#3 Fighter Variant with the chainmail and pants looks great. I'd really love to see that made. :)


Seconded. I always thought the fighter looked a bit odd without...I mean how can he be more armoured than the other classes while nearly naked? :P

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Tue Jan 26, 2010 11:50 pm
by Xaser
Still, that would be completely justified if the Fighter really is Conan. :P

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Wed Jan 27, 2010 6:46 am
by ShadesMaster
I want to make the new Ettin sprites into a new version of the Bormereth (and I'll use a reddening translation in DECORATE) but isn't there a quicker way than having to crop each picture, match up each animation and realign everything in BOTH photoshop AND SLumped????

Re: NeoWorm Resources

PostPosted: Sat Jan 30, 2010 6:34 pm
by Grymmoire
neoworm wrote:HeXen style sheep. Based on HeXen II sheep sprites ripped by DBThanatos.
Image
Right now I am working on death frames.


Ever finish that sheep (?), I could really use it for a somewhat secret medieval project I'm working on.

And also: Has anyone else noticed the large amount of Hexen/Heretic mods that are in works at the moment? I remember when almost no one even wanted to mod for them, now they're all over the place, could it be that we are slowly moving away from ID software and closer to Raven?

Re: NeoWorm Resources

PostPosted: Sat Jan 30, 2010 6:56 pm
by NeuralStunner
Damage wrote:Ever finish that sheep (?), I could really use it for a somewhat secret medieval project I'm working on.

It was finished, but the image disappeared. They drop one by one... Anyways, it's up to NeopWorm if he wants to re-post them, or I can put them up. (I think I have the whole set...)

Damage wrote:Has anyone else noticed the large amount of Hexen/Heretic mods that are in works at the moment?

Yes, I've noticed that too. Soon after I started my Hexen project, (which was originally to help out Drake Raider,) I noticed quite a few new ones. To be fair, there were several around already, but they've seen more activity lately.

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Sun Jan 31, 2010 6:53 am
by Grymmoire
Is it too much to ask if I could get the sheep in a wad or folder with separate images instead of in a collage?

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Sun Jan 31, 2010 7:21 am
by neoworm
It woudnt if i had it already cutted into separate images, but since I dont have it I will say only:
Its easy to do it, only MSPaint and some time is needed (Rectangular selection and "Copy to" action + 15 minutes at max).

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Sun Jan 31, 2010 1:17 pm
by Grymmoire
Hmm, ok then, but I actually need all the sprites to do that :P

Re: [Sprites]NeoWorm Resources - Updated

PostPosted: Sun Jan 31, 2010 2:21 pm
by neoworm
Complete Sheet. Should be in HeXen palette.
Image
Sorry I didnt noticed previous posts where you asked if its already done/availible.