[Sprites]NeoWorm Resources - Google drive link pg.1

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Re: NeoWorm Resources - Post Requests

Postby neoworm » Tue Feb 24, 2009 3:37 pm

Ghastly_dragon wrote:I don't suppose you can whip up a pickup sprite of the normal Elven Wand in Heretic, could you? :)

Its already made by someone else, I will try to find it.

Here - I also remembered where I got it - in HQuest.
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Re: NeoWorm Resources - Post Requests

Postby ShadesMaster » Tue Feb 24, 2009 9:49 pm

The sickle and sunstaff pickup sprites are better than the one I made for the sunstaff.

Also I'm trying to implement the Snstaff but I'm confused - I don't know how all of the given sprites are intended to be sued. Which ones are the idle sprites and which ones are intended for use when firing!? lol
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Re: NeoWorm Resources - Post Requests

Postby Setzer » Tue Feb 24, 2009 9:59 pm

Here are the first few frames for the powered sickle:
Image

Thanks for posting Fighter Plus again. I'm sure you can see the influence here. ;)

More sprites to come soon.
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Re: NeoWorm Resources - Post Requests

Postby ShadesMaster » Tue Feb 24, 2009 10:25 pm

Nice work! Better than having the same sprite as the powered-up version! ;)
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Re: NeoWorm Resources - Post Requests

Postby skadoomer » Tue Feb 24, 2009 11:28 pm

Thats really good lookin electricity. I always hated animating that stuff.
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Re: NeoWorm Resources - Post Requests

Postby neoworm » Wed Feb 25, 2009 3:24 am

Ok I have enough work for now - so I am stopping requests right now.

CodenniumRed wrote:The sickle and sunstaff pickup sprites are better than the one I made for the sunstaff.

Also I'm trying to implement the Snstaff but I'm confused - I don't know how all of the given sprites are intended to be sued. Which ones are the idle sprites and which ones are intended for use when firing!? lol


It doesnt matter at all, use them as you like. My Idea was that the first 4 frames I posted to be idle state, frames with growing sphere the alternative attack where you shot whole sphere out and new grows in its place and the rest for normal continuos beam attack.

And nice sprites Setzer.
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Re: [Sprites]NeoWorm Resources

Postby Phobus » Sat Jun 27, 2009 3:04 pm

Can I just say thank you so much to NeoWorm for the "Sickle" sprite set! I'm hopeless with drawing weapons, and I needed a multi-attack scythe/sword sprite set to make a decent Justice. You've allowed me to do that :)
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Re: [Sprites]NeoWorm Resources

Postby The Ultimate DooMer » Sun Jul 05, 2009 6:27 am

This is some really good stuff...my Hexen mod will see some of this put to good use ;)
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Re: [Sprites]NeoWorm Resources

Postby neoworm » Mon Jan 18, 2010 2:44 pm

Chainmail ettin.
Image
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Re: [Sprites]NeoWorm Resources - Updated

Postby Captain Awesome » Mon Jan 18, 2010 4:55 pm

Very cool, I like it! :)
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Re: [Sprites]NeoWorm Resources - Updated

Postby NeuralStunner » Mon Jan 18, 2010 5:17 pm

:shock: Nicely done!

Spoiler:
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Re: [Sprites]NeoWorm Resources - Updated

Postby neoworm » Mon Jan 18, 2010 5:21 pm

NeuralStunner wrote:
Spoiler:

Not yet, I will have to make one with trousers first.
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Re: [Sprites]NeoWorm Resources - Updated

Postby Vader » Mon Jan 18, 2010 7:14 pm

Nice work on the chainmail- Ettin :)
Just one thing;
In the 7th and 8th frame of the death animation, it looks like there is a hole of cyan where the throat(s) of the monster is supposed to be. It propably doesn't make much of a difference when viewed in-game, but I still think it is something worth fixing!
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Re: [Sprites]NeoWorm Resources - Updated

Postby NeuralStunner » Mon Jan 18, 2010 7:20 pm

Vader wrote:In the 7th and 8th frame of the death animation, it looks like there is a hole of cyan where the throat(s) of the monster is supposed to be. It propably doesn't make much of a difference when viewed in-game, but I still think it is something worth fixing!

I've noticed that before too, actually it's like that in the original Hexen.wad. It may be an original art mistake...

... or it may be their fleshless jawbones... :blergh:
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Re: [Sprites]NeoWorm Resources - Updated

Postby neoworm » Tue Jan 19, 2010 1:17 am

It is original bug. I even corrected it but in the end I used different layer than the corrected one. I will update it later.
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