[Sprites]NeoWorm Resources - Google drive link pg.1

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Re: NeoWorm Resources - Complete Staff (p7)

Postby Gez » Sun Feb 15, 2009 6:25 am

I'd be more interested in a skybox for Heretic E3 based on that scene, because it's the only sky I know that really doesn't work with the way skies are rendered beyond their limits in GZDoom.
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Re: NeoWorm Resources - Complete Staff (p7)

Postby neoworm » Sun Feb 15, 2009 3:13 pm

Some new frames for Sun Staff. 6 more to go (select/deselect animation and a pickup sprite).
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Also forgotten Sheep update - death animation added. Hud sprites for morphed form next time.
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Re: NeoWorm Resources - Complete Staff (p7)

Postby ShadesMaster » Sun Feb 15, 2009 4:00 pm

That sunstaff is better than my brightened-up frames to represent it being used to attack, and I forgot how it pulsates like that, lol.
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Re: NeoWorm Resources - more Sun Staff (p9)

Postby Rolls » Sun Feb 15, 2009 5:07 pm

Poor sheep :mrgreen:
A great job, Neoworm, like always :wink:
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Re: NeoWorm Resources - more Sun Staff (p9)

Postby Ghastly » Sun Feb 15, 2009 5:15 pm

Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
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Re: NeoWorm Resources - more Sun Staff (p9)

Postby neoworm » Sun Feb 15, 2009 5:25 pm

Ghastly_dragon wrote:Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?

I can make both.
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Re: NeoWorm Resources - more Sun Staff (p9)

Postby Setzer » Mon Feb 16, 2009 2:24 pm

What amazing timing you have. Just as I decide to pick up my Heretic mini-mod again... ;)

Nice work, as always. I do suppose I owe a finished set of powered-up Sickle graphics, don't I?
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Re: NeoWorm Resources - more Sun Staff (p9)

Postby neoworm » Fri Feb 20, 2009 4:18 pm

Modified Witchaven Flail, Cleric hands, HeXen palette.
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Re: NeoWorm Resources - Flail (p9)

Postby Dreadopp » Fri Feb 20, 2009 5:33 pm

These weapons and what-not are looking great! :)
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Re: NeoWorm Resources - Flail (p9)

Postby TypeSaucy » Fri Feb 20, 2009 5:50 pm

nice, this can be good for a witchaven-Hexen mod. nice sprites, though. :thumb:
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Re: NeoWorm Resources - Flail (p9)

Postby Ethril » Fri Feb 20, 2009 7:53 pm

the flail is nice, but i think it could use a longer chain... I mean, it's like twice as long in the pickup sprite, and even that seems a little short.
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Re: NeoWorm Resources - Flail (p9)

Postby Mik57 » Fri Feb 20, 2009 8:03 pm

Man, that is epic flail. You flail it.

Puns aside, Looks cool, but it seems like the hand is still over the weapon, instead of holding it.
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Re: NeoWorm Resources - Flail (p9)

Postby XutaWoo » Sat Feb 21, 2009 9:33 pm

Just pointing it out, but the Fighter Plus wad is down again. Might want to fix it.
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Re: NeoWorm Resources - Post Requests

Postby neoworm » Mon Feb 23, 2009 5:50 am

Things I want to do right now:
-pickup sprites for Sunstaff, Staff, Sicle
-additional 5 frames for Sun staff
-warrior hands for Flail/Morning star

Question is what next?
Some ideas
-Clean up Ice scepter from HeXen II together with completely new alternative attack
-Add Mage hands to my extended staff (two orginal frames are already done)
-Clean up Necromancer spellbook from HeXen II. Open/close animation, turning pages. I will made blank pages and photoshop action to for easy and fast adding different images on pages. This is be probably the hardest thing on this list.
-Clean up LWM ice sword from H-Quest add hands etc.
-Completely new Mage gestures for some new spell.

So what will it be?
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Re: NeoWorm Resources - Flail (p9)

Postby hitmanx » Mon Feb 23, 2009 6:19 am

IT'S SO GODDAMN SEXY!

HEXEN + WITCHAVEN!

I'M SO HARD RIGHT NOW!

but yeah good work :)
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