[Sprites]NeoWorm Resources - Google drive link pg.1

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neoworm
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Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

Post by neoworm »

I found another almost completed thing, so I finished it. I always felt like the Archvile should have some more common not "Arch" variant and since I am no fan of multicolored monsters I recolored Eriance's Hellion to resemble original Archvile. Didn't tried it in game yet, maybe I will need to improve it later.
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Amuscaria
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Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

Post by Amuscaria »

Maybe this will be useful. I started a cleaned-up version of the Hellion a long time ago, but never got to the attack animation.
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HellionUpdated.png
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neoworm
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Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

Post by neoworm »

Fireman axe for DooM
DooM palette, pickup sprite, hands and no hands variants
Image
Image

Also I hate DooMguy hands. Hate, hate, hate... They never look right.

EDIT: I am thinking about making different colored version to fit the more futuristic space base - green paint, full plastic handle and UAC logo somewhere.
osjclatchford
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by osjclatchford »

truly outstanding work. beautiful transition of colours on the grip.

nout wrong with them doomguy hands.
nice work all round.

I for one would love to see a version with a double head ;)
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by XLightningStormL »

The right most frame isn't actually widescreen friendly, would be worth theoretically expanding it, maybe not, only a suggestion.
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

XLightningStormL wrote:The right most frame isn't actually widescreen friendly, would be worth theoretically expanding it, maybe not, only a suggestion.
As I have it set up right now it is right on the edge and it's enough. But I found out that one of the frames would be better if expanded downwards. I will post complete weapon with final graphics and polished animation later.
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Amuscaria
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Amuscaria »

Nice work on the hands. :)
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by AlphaSoraKun »

I think you did really well on the hands in my humble opinion.
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Dr_Cosmobyte
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Dr_Cosmobyte »

Hi, i would like to make a small contribution to the thread.

The last Skorpion frame (the one where it angles a little more upwards) has the bolt already cocked up. As much as that can be disguised with hands, i would like to submit a small version for those who think on making a small addition to the frame, by showing it not cocked for a instant.

Image

Anyway, hope you like it. Are these sprites free to use with credits? My weapon mod has both a Skorpion and a Fire Axe :p
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

I already have this modification inside my working file where I am working on hands and reload animations. But thanks for sharing. When I get some time I will post the complete sprite sheet with all the frames I made so far.
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neoworm
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Re: [Sprites]NeoWorm Resources - Axes 4 variants pg.26

Post by neoworm »

I maybe finished all the Fireaxe variants with enough frames to make a propper animation and large enough to work with weapon sway mod.
http://www.mediafire.com/convkey/6ab2/n ... 5crkzg.jpg
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Axes_final_preview.png
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Amuscaria
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Amuscaria »

Looking badass.
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

Another batch of miscelaneous sprites I had lying around.
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ShadesMaster
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by ShadesMaster »

Nice work, as always Neo! Those pots.... :D
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SamVision
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by SamVision »

Hey I have a tiny request, can you please put a chain mail on this piece and make it widescreen?
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maceplus.png
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