[Sprites]NeoWorm Resources - Google drive link pg.1

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Killar
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by Killar »

neoworm wrote:I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.
How about Super Crazy Nyan Rainbow Yellow :P (Yes, I did make it up)
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neoworm
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by neoworm »

The animation is not as good as I wanted.
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Amuscaria
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by Amuscaria »

Taste the rainbow.

Looking good, these and the previous ones.
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neoworm
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by neoworm »

Tried some stuff, maybe somone will find some use for it.
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Xaser
 
 
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by Xaser »

"You got a bear trap! Why don't you go catch yourself a bear?"

Cool stuff. :P
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NeuralStunner
 
 
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by NeuralStunner »

neoworm wrote:Tried some stuff, maybe somone will find some use for it.
Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?
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Tormentor667
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by Tormentor667 »

The bear trap deserves DECORATE and a Realm667 submission, thats fucking cool :)
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neoworm
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Post by neoworm »

NeuralStunner wrote:Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?
I can try it later. And yes, they are from scratch.
Tormentor667 wrote:The bear trap deserves DECORATE and a Realm667 submission, thats kek'n cool :)
It will probably needs some improvements before doing so. Also I dont have proper sounds for it.
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Tormentor667
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by Tormentor667 »

Shouldn't be too hard to dig some kind of "CLONG"-sound somewhere out
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by neoworm »

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amv2k9
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Re: NeoWorm Resources

Post by amv2k9 »

DBThanatos wrote:Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
[wiki]A_Warp[/wiki]?
CaptainToenail
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by CaptainToenail »

Bear traps? FUUUUUUUUUUUUU been playing Fallout New Vegas recently, hate those things! :x

Seriously though, looks great. :) Might want to change the perspective of it though. It will most likely either look like it's sinking into the ground or balancing in the air depending on the sprite offsets at the moment.
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FireSeraphim
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by FireSeraphim »

@Neoworm: I noticed your edit of the ROTT hand and I was wondering if I could convince you to do another edit of it that still has the glow, but the hand itself being tweaked to resemble the cleric's gloves.
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Jabberwock
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by Jabberwock »

Woah, blunderbuss...
I have never seen blunderbuss in a FPS games before.
Where I can download this Fighter plus mod? Is it done?
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Ed the Bat
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Post by Ed the Bat »

Jabberwock wrote:I have never seen blunderbuss in a FPS games before.
Never played Wolfen, or PVK II, I guess? :)
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