I LIKE PHI.Gez wrote:Looks more like a phi to me. φ
Looking at it, the original seems a lot more fork-like: ψ
I LIKE PHI.Gez wrote:Looks more like a phi to me. φ
I always thought it was deliberately supposed to be that. The Hexen II spiders had one on their bellies, too.ChronoSeth wrote:For some reason I can't stop seeing the Quake logo on the green pickup.
The H2 instance would be more likely as an easter egg, since it's built on the Quake engine.ETTiNGRiNDER wrote:I always thought it was deliberately supposed to be that. The Hexen II spiders had one on their bellies, too.
I give them 24 hours to "mysteriously" appear in HPack.ShadesMaster wrote:OoOooOooooh.... nice.
mind if I ask what software you use and/or how you set up a gradient map for that? I'd really like to be able to do something like that with my edits really easily...:3neoworm wrote:I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.
Photoshop CS4 (I still didnt upgraded to my legal CS5, laziness at its best). About setting gradient maps, I made a tutorial and posted it here somewhere. You may be able to find it. If not I will repost it. But I made a little more elabore thing with these potions. There is one more layer over the gradient map that makes the highlights on the bottles.Bouncy wrote:mind if I ask what software you use and/or how you set up a gradient map for that? I'd really like to be able to do something like that with my edits really easily...:3