[Sprites]NeoWorm Resources - Google drive link pg.1

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

[Sprites]NeoWorm Resources - Google drive link pg.1

Post by neoworm »

I created a goodle drive and I am slowly filling it with all stuff I made. I am leaving content of the original post as a list of stuff that needs to be uploaded for now.
https://drive.google.com/drive/folders/ ... sp=sharing

I also have a Ultimate HeXen decoration pack available here - viewtopic.php?f=37&t=66784
It contains most of the decorations I made and even more that has never been posted in this thread.

All stuff posted in this thread by me is free to use for all modders, you don't have to ask. Credit is not necessary, just don't claim you made it.

Old broken stuff
Heretic stuff
Spoiler:
HeXen stuff
Spoiler:
HeXen II stuff
Spoiler:
Animals
Spoiler:
Asorted stuff
Spoiler:
Last edited by neoworm on Mon Apr 19, 2021 4:36 am, edited 40 times in total.
User avatar
Snarboo
Posts: 2598
Joined: Tue Nov 29, 2005 4:37 am

Re: NeoWorm Resources

Post by Snarboo »

Wow, those are really nice! I can't wait to see what else you got. :D
User avatar
Amuscaria
Posts: 6596
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: NeoWorm Resources

Post by Amuscaria »

Looking most neat, there. :D
User avatar
Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Re: NeoWorm Resources

Post by Tormentor667 »

Looks most authentic!
User avatar
bagheadspidey
Posts: 1490
Joined: Sat Oct 20, 2007 10:31 pm

Re: NeoWorm Resources

Post by bagheadspidey »

Nice! :)
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: NeoWorm Resources

Post by Jimmy »

Yes, very Hexen-y. :)

Regarding your other resources, are you close to finishing the Imp Brute? It's caught my eye and I'm dying for a full sprite set. :wink:
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

I abbandoned Imp Brute long ago, but I still have sprites I made. Maybe in future. Right now I am trying to complete Corvus sprite and finish the Corvus mod for Hexen. Then I will made some new hands for Hexen Mage.
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

Better more dangerous heretic Sabreclaw. I made new Jumping frames for it.
http://www.zshare.net/download/66826399fef1ed/
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

HeXen II Power Cube sprites (pretty simple), right now I am making monster and artifact.
Image
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: NeoWorm Resources

Post by Jimmy »

Those are awesome, though the weird perspective on the rotations suggests that they're based on the skull cube sprites. :P Having not played Hexen II in ages, though, I wouldn't know what they're for, but I'm sure I'll find some completely unfitting use for them eventually. :)
User avatar
Amuscaria
Posts: 6596
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: NeoWorm Resources

Post by Amuscaria »

Very nicely done. Now, if we had Doomscript then we can actually make this orbit around the player and attack people. :D
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: NeoWorm Resources

Post by DBThanatos »

neoworm wrote:...right now I am making monster and artifact.
Hexen2's or you meant in general?


DBT
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

DBThanatos wrote:Hexen2's or you meant in general?
I meant that i am making PowerCube monster and artifact that summons it. But I want to remake few other Hexen II artifacts and monsters.
Here is the first version. It have Hexen palete so, play it with Hexen. It needs better pickup sprite and death animation.
http://www.mediafire.com/?d5jmzylmwj2
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: NeoWorm Resources

Post by DBThanatos »

Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
The only complaints is what you mentioned, pickup and death frames, besides that: Great job!

As a little note, I hate (in general) the flying monsters to be pushed back by any shot, and then be traveling backwards untill a wall or something stops it. Perhaps for this item, you should add mass.



DBT
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

Golden Wand variant attack
You do not have the required permissions to view the files attached to this post.

Return to “Resources”