Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 18, 2008 2:57 am

@Ghastly Dragon : Dude,I really kill myself if I don't get the wraith! Ok,dude...shortly:
Is the monster pack including the wraith done?
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 18, 2008 6:52 am

@Vegeta: Excellent! I was, actually, going to ask you to make the Machinegun ZSec helmet, but I never got around to it :lol:. The finished Machinegun ZSec would look a lot better if it had a different gun than the standard Doomguy/Zombieman rifle, but I doubt we'll find an SMG marine any time soon.

@Blade: The basic Zombie Civilian isn't really final yet, so you probably shouldn't make any edits of it, at the moment. I put the sprites in a wad, and Toenail remarked that it walked like Mr. Burns from The Simpsons, among other small problems, so I think he's still working on it.

@Dulle: Almost, after I finish up the Shotgun ZSec (should be done by the end of the weekend) and finish one more monster, I'll release a beta, though I don't think these monsters should be used until they're all done, since I'm constantly making small changes.

@Anyone: Should I include the Revenant in the beta, even though it has no sprites (uses normal Doom 2 sprites, at the moment)?
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Vegeta(dw) » Sat Oct 18, 2008 8:43 am

What do you think about this
http://img136.imageshack.us/my.php?image=pla2a1rz3.gif
The gun is supposed to be the machinegun.

Once I see Euro online I'll ask him for the sprites of the skin he was working on, with some editings I think it could make an optional head for the Machinegun z-sec.

I dunno about the Revenant, if it has a new behavior and sounds then yes, I'd add first new rockets though, so it gets farther of the DOOM 2 monster.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 18, 2008 8:47 am

The Strife gun looks more like a pistol than a machinegun, actually.

Also, the D3 Revenant's decorate and sounds are done and (thanks to Captain Toenail) it has newly sprited rockets. I haven't gotten around to making it customizable by a map author, though (argument 1 makes it stand still, argument 2 disables the idle sound, etc.).
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Blade3327 » Sat Oct 18, 2008 11:00 am

@Vegeta: I'd say some slight 'n' subtle recoloring would do the trick. That's actually a pretty cool look-a-like.

@Ghastly: If this is JUST aresource pack, why include a Revenant if he doesn't have any sprites? If you're making levels for it, go right ahead! I don't have any D3 sprites for the Revenant in my WAD, but since he looks D3-ish enough, I'm still using him anyway.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Vegeta(dw) » Sat Oct 18, 2008 11:12 am

Here's Euro skin I talked about. I want to post it as alone may be a base for the Z-sec or something. With the visor colored, and perhaps the helmet turned darker perhaps it'd make a good Z-sec head.
http://www.mediafire.com/?knemzi4u5mv
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 18, 2008 11:34 am

Blade3327 wrote:@Ghastly: If this is JUST aresource pack, why include a Revenant if he doesn't have any sprites? If you're making levels for it, go right ahead! I don't have any D3 sprites for the Revenant in my WAD, but since he looks D3-ish enough, I'm still using him anyway.


For the public beta, to get people's opinion on things that should be changed and to see how close it is. The beta, by the way, should only be used to test out the monsters and shouldn't be used for other people's projects because I make so many changes.

@Vegeta: The helmet you posted earlier is perfect for the Machinegun and Shield ZSecs, and that's pretty much the last ZSec head needed. That is a really good skin, by the way :D.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 18, 2008 12:27 pm

I say go for it and release a beta as soon as possible, just give the Revenant some glowing green eyes for the time-being and hope someone makes a full set
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 18, 2008 1:32 pm

Vegeta(dw) wrote:Here's Euro skin I talked about. I want to post it as alone may be a base for the Z-sec or something. With the visor colored, and perhaps the helmet turned darker perhaps it'd make a good Z-sec head.
http://www.mediafire.com/?knemzi4u5mv

The visor can recolor to brown...otherwise good base to machinegun and shield zsec.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sun Oct 19, 2008 10:59 am

Hey wake up dudes! Actually I did this post only for resurrect. :D
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Unknown_Assassin » Sun Oct 19, 2008 12:20 pm

Dulle wrote:Hey wake up dudes! Actually I did this post only for resurrect. :D


It only has been one day....

Bumping a thread just for the sake of bumping, when there is nothing constructive about the post is frowned upon.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby .+:icytux:+. » Sun Oct 19, 2008 12:24 pm

Unknown_Assassin wrote:Bumping a thread just for the sake of bumping, when there is nothing constructive about the post is frowned upon.


shortly: bumping threads like that IS NOT GOOD! oh dulle you naughty boy, to the naughty step imidiatley
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Sergeant Railgun » Sun Oct 19, 2008 12:28 pm

i got some TICK sprites from my friend.
tell your email in PM and i send it if you want
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sun Oct 19, 2008 12:30 pm

You could upload them to a site like ZShare, Megaupload or Badongo and post the link here, rather than e-mailing it.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby 2005 FY9 » Sun Oct 19, 2008 4:29 pm

The Doom 3 Mancubus would work great as a graphics replacement for the Hectebus (big black version). Likewise, the chainsaw guy could replace the old chainsaw guy graphics.
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