Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Grimm » Fri Jun 06, 2008 8:02 pm

Some very slightly edited Baron horns should work fine. Maybe some changes to the teeth as well. The Lost Soul doesn't exactly have a lot of frames, heh, so this should be fine.

Actually . . . I might use the Revenant's head for this. Since the Forgotten Ones are actually much smaller than Lost Souls (which are the size of a human torso, relatively, heh). We'll see.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Sat Jun 07, 2008 1:47 pm

What about this?

Image

Edit: Even better

Image
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Sat Jun 07, 2008 2:02 pm

Looks great, but I'd like to see what Grimm's working on, too. I have it's decorate just about done, also, so it just needs the sprites.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Grimm » Sat Jun 07, 2008 3:39 pm

I actually couldn't have done much better myself, heh. Revenant heads are just a bit too small. My only criticism is the big horns: their perspective is off atm. For Forgotten Ones the horns are pointed straight at the player, not off to the side as yours are. Hell Knight horns, since they're already brown. should work pretty well.

Otherwise, if you bring the horns down a little and reduce its forehead size, and cut down on the flames, it should look perfect. (And perfectly proportioned, I add.) With scale 0.5 it should look exactly like them. If you're up for banging out the whole sprite set, go for it!
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Vegeta(dw) » Sat Jun 07, 2008 4:11 pm

Hey, that looks nice! Can't wait to see it in action.

BTW, about the Vagary attack I suggested, I released that the spawned things would most probably attack the Vagary, as in DOOM when a monster is spawned after a projectiles explodes, the spawned attack the entity that fired the projectile. This could be solved if you add the "boss" flag to the Vagary (the one used in Heretic/Hexen), so no monster in-fight with her.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby DBThanatos » Sat Jun 07, 2008 4:24 pm

I dont know what is the vagary problem, but for vegeta's post, sounds like you dont want it to get attacked by it's spawned things, right? if that's the case, shouldnt +NOTARGET do the trick?
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Sat Jun 07, 2008 4:29 pm

If the damaging projectiles are monsters and the invisible projectiles use A_SpawnItem, that shouldn't happen. That's only a problem if a projectile uses A_CustomMissile.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Sun Jun 08, 2008 8:15 am

What about that then?

Image
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Sun Jun 08, 2008 8:20 am

Very nice! The rotations might be a little tricky, though, but that would work perfectly!
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Sun Jun 08, 2008 8:25 am

Ok, I'll see if I can get a full set done,
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Grimm » Sun Jun 08, 2008 11:19 am

I agree, that's nice! The colors just need to be matched up a little more, but that can be handled with ease, I'd say. Awesome. :D

And I think only the flame changes on the idle frames, right?
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Sun Jun 08, 2008 1:33 pm

here's the idle/flying frames, I don't think I can really be bothered doing the other ones so it's a simple copy and paste job if someone else wants to finish them off

http://www.zshare.net/image/13306875223ed2ff/
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Sun Jun 08, 2008 5:28 pm

yeah that was just a 5 min edit...Ghastly i like to help you as i can..i had a fat zombie ( a base from zblood but edit it so it looks like doom 3 thanks to screenshot and coloring ) but i cleaned it after doomero said he'll do the monsters, thought it would be for this not his own....oh well

ill try to make it again..maybe be better second time..

lol im piling myself with work XD

-Doom 3 weap
-Doomero edit
-Ghastly edit

-Turok mod lol

Im not so organized i kinda tend to start something and jump to another...and keep on jumping and hopefully jump on 1 thing again and finish it XD
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Sun Jun 08, 2008 6:01 pm

przndoom wrote:i cleaned it after doomero said he'll do the monsters


A word of advice, don't delete something you've worked hard on. You might find a use for it :P. I've been in situations like that many, -many- times XD.

If you can finish up the Forgotten One, I'd be incredibly grateful, but since you have a lot on your plate already, I'd prefer it if someone else finished it.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Sun Jun 08, 2008 8:37 pm

well ill do what ever i can...right now i could work on it

but im drawing a portriat of a friend *cough cough i kinda got a crush on her cough cough* since tomarrow will be my last day for high school :(

*clear throat* :P
anyways, Ghastly, your monsters , do you want them to look more on doom 3 or non-cartoony or just doom 2 like?

the fat zombie i got the head from screens and stuff so looks more "real"..maybe redemption and reincarnation can be mix togather :) lol
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