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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 6:54 am
by Vegeta(dw)
I found a zombie sprite set that I think you're going to like.
http://www.doomworld.com/idgames/index.php?id=9965

It edits the sergeant so it has it's arms down and jaw open. It's actually very well done.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 8:31 am
by Ghastly
@Blade: I've been doing that to the Quake 4 and Doom 3 demos for the past year or so, actually, including ogg/wav conversion with Audacity :P. I just don't have the full Doom 3, but I managed to get some people to send me monster sounds a little at a time. Those are the only monsters people haven't sent me, yet.

@Vegeta: Thanks!

@Dulle: You could probably do another death, since if the monster is still standing, so to speak, in the death state, it wouldn't make a lot of sense if it wasn't blocking anymore. Probably something where the tank breaks down and he falls to the ground, or something like that.

I'm, also, not sure about Tormentor's Beastiary. I wanted the monsters in this pack to stay together so if someone was looking for all the Doom 3 monsters, they'd be here in one pack (easily rippable, in case they want just one or two monsters). If they were all submitted, there's the chance that a few would be rejected.

I'll either put it on only IdGames (when I figure out how), or see if Tormentor will allow the full pack as one download.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 9:20 am
by Vegeta(dw)
I also found this site
http://www.doomwadstation.com//jeremy/Skins.htm

That has a skin of The Punisher holding a minigun, I think it'd be a good base for the chaingun commando (unless you're using the chaingun holding marine). There are also some wads with great sprites (check first Goblin mod) that I think it's worth to look at (not necessary for this mod though), like a well done Giant Cyberdemon, and stuff, some of them very suitable for Heretic/Hexen.

I also like to ask you if you'd like to give me a hand on a Skulltag Dragon Ball mod, there are skins of 3 of the main characters, and I have weapon sprites form them from other mod. Basically all the sprites are done (well most, I'd create some new one using these as base). The only work needed are maps (I already made DBZ maps long time ago) and DECORATE. It'd wouldn't be much of a trouble (I think).

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 10:54 am
by Blade3327
That Punisher is a higher-res sprite, isn't it? Shrinking those things can sometimes be a pain and they don't end up looking as clean.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 11:42 am
by Gez
You don't have to shrink them, you can just use the scale properties.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 12:53 pm
by Ghastly
Scaling works for the entire sprite, but the minigun would have to be shrunk to fit the rest of the sprite (if just the minigun were used).

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Mon Oct 13, 2008 3:46 am
by Dulle
@GhastlyDragon : I have problems doing the sabaoth sprites (3/5 rotate),so don't wonder if you can't see more sabaoth sprites
at coming seconds. :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Mon Oct 13, 2008 4:59 pm
by Blade3327
A little generous with the smilies, aren't we?

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Mon Oct 13, 2008 5:11 pm
by przndoom
wow! man thats a really good sab...much better than what i made! great job!!!

for the sounds i think i linked a huge file that had all the voices for each monster and some new ones to fit like the half jawed zombie makes a gurgling sound and lots of other cool sounds....

the bruiser ( ghastly fav.) is actually my fav to work on...ill try to put up the walking..only thing i hate and its the only brick wall right now, is the TV set (teeth-vision...... get it! EL OH EL!!!) but yea...editing the legs and torso the same color is a bit tough on getting it look right XD but yeah..dont worry ghastly you'll be the first to see all my edit...

for the imp...i lost it man...gosh iono what to do but here is a link to anyone who wants to pick it up or maybe ill pick it up :cry:

( i have not found or made a good base for the rest of the sprites need...i searched and got tired but sigh if i come across it then it will be done!)
IF YOU DONT WANT IT TO SPOIL THE FINALLY THEN YEAH DNT DL

xD

Spoiler:


@Vegeta: VEGEETAAA WHAT DOES THE SCOUTER SAY ABOUT THE POTATO CHIP!!!

ಠ‿ಠ
http://www.youtube.com/watch?v=mrAcIOHHCOs
http://www.youtube.com/watch?v=xSt0jd0zL7g
http://www.youtube.com/watch?v=P6P_sXbQtgc <----best 1

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Mon Oct 13, 2008 8:24 pm
by Orangewaggs
DOOOOOOOODGE!!!!!!!!!!! :lol: :lol:

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Mon Oct 13, 2008 8:51 pm
by Blade3327
@PrznDoom: Great to hear from you again, man. So... where are you having trouble on the Imp?
Also, if we're gonna have SLIGHTLY higher-res sprites, there's a filter in PhotoShop to make things look more screen-ish (for your Bruiser's mouth). You can apply it to the TV screen, if you want.

One more thing - your spoilers that you posted don't work. I get a message that says "the attached file doesn't exist, anymore." Argh!

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Tue Oct 14, 2008 5:45 pm
by przndoom
there i re did it so now it should work :P

"who the **** are you....HI :)! im nappa....this is vegeta....he was a PRISON BI***..shut up nappa...hey look thats their queen....im curious on how they breed..oh god nappa...hey you two! breeeeed for us"


"nappa what are you doing....im cuddling it vegeta...its dead nappa...NOOOOOOOOOOOOOOOOOOOOOOOOO!!"

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Tue Oct 14, 2008 9:51 pm
by Blade3327
@PrznDoom: Great sprites! I noticed you have a set for the Imp throwing underhand and overhand... But the overhand doesn't seem complete (not very many animation frames or rotations)...

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Wed Oct 15, 2008 6:19 am
by Dulle
przndoom wrote:imp

Can I continue the imp?
I know the problems of your imp:
- It's excatly same color as soul harvester what makes also look like same.If you let me continue it,I can recolor it to the right color ; grayish brown...and that's the color wich the Doom 3 imp really have.

- I can see that you are ripped the eyes from somewhere (wich makes it looks like little odd :? )

- The imp doesn't have a nose.In Doom 3 the imp have nose that like a small black hole (same that skeleton have).

Well...otherwise your imp is pretty good. (_)3

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Wed Oct 15, 2008 8:40 am
by Ghastly
@Dulle: I'd rather you finish the Sabaoth before you start on another D3 monster. That Sabaoth looked really cool :D.

@PrznDoom: I'm sorry to hear about the Imp. I still have the Doom 2.5 imp to fall back on, though. If anything, you could make a few edits to the D2.5 set to make it a little closer to your version (eye edits, for example).