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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 10:56 am
by Blade3327
@Dulle: Awesome Sabaoth! I agree about the green lighting, though; a little more work on that is required...

@CaptainToenail: I forgot all about the faceless zombie! Could you zoom in on him in MS Paint (or whatever you use) and add more detail to the face? I tried to get a closer look (to see what he'd look like in Doom) and it's kinda hard to tell what happened to 'im.
As for the lowerjaw-stump guy, I tried my hand at his head... (I also worked on 2 views of the dude missing his lower jaw) They're both enlarged by 400%, so to work on 'em, shrink 'em to 25%. What do ya think?

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 11:33 am
by Dulle
Does the neckstump zombie have same sound as all other zombies?

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 12:17 pm
by Ghastly
@Dulle: Yep, they never bothered making new sounds for the neckstump zombie.

@Blade: Nice! Would you be willing to make those variants once the standard set is completely finalized?

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 12:29 pm
by CaptainToenail
Go ahead, I won't be able to, I'm off to Iceland for the next 4 days on a school trip :P

Yep, they never bothered making new sounds for the neckstump zombie.


Wouldn't he just make a gargling slurring sound anyway? :lol:

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 12:49 pm
by Gez
There were great gurgling sounds for neckstump zombies in Shadowman.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 1:22 pm
by Blade3327
@Ghastly: I could certainly try! Shouldn't be too hard; the lower-jaw stump zombie was a snap. I doubt that I'll make more heads for the second zombie, since it really doesn't look that great...

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 1:26 pm
by Dulle
@ Ghastly Dragon : The monster DNA shows that sabaoth is still 0% done

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 2:00 pm
by CaptainToenail
I've got some gurgling zombie sounds from TS2 here for the headless zombie, but I'm not sure if introducing new sounds to the mod is a good idea.

http://www.zshare.net/download/203942286d1fa837/

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 2:20 pm
by Dulle
Creepy! :rock:

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 2:35 pm
by Ghastly
@Dulle: I don't update the monster list all that regularly, usually about once or twice a week and that if I remember to. I, also, don't count progress on sprite sheets unless the set is completely done (it's either that, or I regularly bug people on how far along they think the set it ;) ).

@Toenail: I can find a use for those later on, thanks. I don't think we should introduce completely new sounds for something as trivial as that one zombie variant. I think the most I'll go for new sounds would be a death sound for the Cyberdemon (It doesn't really have one).

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 5:45 pm
by Blade3327
@Ghastly: Let me take care of the Cyberdemon death sound. Y'know, if I remember. I can make it out of the various .ogg files for the cinematics at the end of D3. Won't let ya down!

BTW, you do have sight sounds and idle sounds, right? If not, I can also make those. :)

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 7:09 pm
by Ghastly
Ah, I'm missing the sounds for the Cyberdemon, Commando, Cherub, Pinky, Archvile and Guardian (and Seeker, but those are in with the Guardian) sounds, actually. I think the sound that plays during the Cyberdemon's death cutscene is simply it's pain sound, but if it is it would be easily modified into a death sound.

I'd prefer to do it myself, though. I can barely do any spriting at all, so I'm trying to do as much as I can with sounds and decorate so I feel like I've made as large a contribution as, say, Toenail :lol:.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 11:15 pm
by Blade3327
lol...

Do you have WinZip or WinRar? If so, you can use it to open the .pk4 files in the Doom 3/Base directory to get your sounds. They're easily extractible and they range from .wav to .ogg files. You can then convert the file type with Audacity, if you want; that's what I use.

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sat Oct 11, 2008 11:58 pm
by Unknown_Assassin
That Saboath looks cool. Can't wait to see full rotations. :)

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

PostPosted: Sun Oct 12, 2008 1:05 am
by Dulle
Ghastly_dragon wrote:Here's a youtube video with Sabaoth (Thankfully, his death is shown in a cutscene): http://www.youtube.com/watch?v=6kSDQDoCWKo.

I didn't like that death so much.No gore,not explosions that comes from it's tank...can I do a new death?

Oh,and can we add the best Doom 3 monsters to Tormentor 667's Bestiary?