Reincarnation of Evil - Remaking Doom 3/4 Content in 2

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Blade3327 » Sat Oct 11, 2008 11:56 am

@Dulle: Awesome Sabaoth! I agree about the green lighting, though; a little more work on that is required...

@CaptainToenail: I forgot all about the faceless zombie! Could you zoom in on him in MS Paint (or whatever you use) and add more detail to the face? I tried to get a closer look (to see what he'd look like in Doom) and it's kinda hard to tell what happened to 'im.
As for the lowerjaw-stump guy, I tried my hand at his head... (I also worked on 2 views of the dude missing his lower jaw) They're both enlarged by 400%, so to work on 'em, shrink 'em to 25%. What do ya think?
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 12:33 pm

Does the neckstump zombie have same sound as all other zombies?
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 11, 2008 1:17 pm

@Dulle: Yep, they never bothered making new sounds for the neckstump zombie.

@Blade: Nice! Would you be willing to make those variants once the standard set is completely finalized?
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 11, 2008 1:29 pm

Go ahead, I won't be able to, I'm off to Iceland for the next 4 days on a school trip :P

Yep, they never bothered making new sounds for the neckstump zombie.


Wouldn't he just make a gargling slurring sound anyway? :lol:
CaptainToenail
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Gez » Sat Oct 11, 2008 1:49 pm

There were great gurgling sounds for neckstump zombies in Shadowman.
Gez
 
 
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Blade3327 » Sat Oct 11, 2008 2:22 pm

@Ghastly: I could certainly try! Shouldn't be too hard; the lower-jaw stump zombie was a snap. I doubt that I'll make more heads for the second zombie, since it really doesn't look that great...
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 2:26 pm

@ Ghastly Dragon : The monster DNA shows that sabaoth is still 0% done
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 11, 2008 3:00 pm

I've got some gurgling zombie sounds from TS2 here for the headless zombie, but I'm not sure if introducing new sounds to the mod is a good idea.

http://www.zshare.net/download/203942286d1fa837/
CaptainToenail
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 3:20 pm

Creepy! :rock:
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 11, 2008 3:35 pm

@Dulle: I don't update the monster list all that regularly, usually about once or twice a week and that if I remember to. I, also, don't count progress on sprite sheets unless the set is completely done (it's either that, or I regularly bug people on how far along they think the set it ;) ).

@Toenail: I can find a use for those later on, thanks. I don't think we should introduce completely new sounds for something as trivial as that one zombie variant. I think the most I'll go for new sounds would be a death sound for the Cyberdemon (It doesn't really have one).
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Blade3327 » Sat Oct 11, 2008 6:45 pm

@Ghastly: Let me take care of the Cyberdemon death sound. Y'know, if I remember. I can make it out of the various .ogg files for the cinematics at the end of D3. Won't let ya down!

BTW, you do have sight sounds and idle sounds, right? If not, I can also make those. :)
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 11, 2008 8:09 pm

Ah, I'm missing the sounds for the Cyberdemon, Commando, Cherub, Pinky, Archvile and Guardian (and Seeker, but those are in with the Guardian) sounds, actually. I think the sound that plays during the Cyberdemon's death cutscene is simply it's pain sound, but if it is it would be easily modified into a death sound.

I'd prefer to do it myself, though. I can barely do any spriting at all, so I'm trying to do as much as I can with sounds and decorate so I feel like I've made as large a contribution as, say, Toenail :lol:.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Blade3327 » Sun Oct 12, 2008 12:15 am

lol...

Do you have WinZip or WinRar? If so, you can use it to open the .pk4 files in the Doom 3/Base directory to get your sounds. They're easily extractible and they range from .wav to .ogg files. You can then convert the file type with Audacity, if you want; that's what I use.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Unknown_Assassin » Sun Oct 12, 2008 12:58 am

That Saboath looks cool. Can't wait to see full rotations. :)
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sun Oct 12, 2008 2:05 am

Ghastly_dragon wrote:Here's a youtube video with Sabaoth (Thankfully, his death is shown in a cutscene): http://www.youtube.com/watch?v=6kSDQDoCWKo.

I didn't like that death so much.No gore,not explosions that comes from it's tank...can I do a new death?

Oh,and can we add the best Doom 3 monsters to Tormentor 667's Bestiary?
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

PreviousNext

Return to Resources

Who is online

Users browsing this forum: No registered users and 2 guests