Reincarnation of Evil - Remaking Doom 3/4 Content in 2

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 1:11 am

Oh and what about the biting?
If I remember right,
Doom 3 zombies also bite when you come too close to them.
Only zombie that doesn't bite is the headless one.
I also remember that sometimes the zombies will carry a wrench.
Or was it only the fat zombie?

Anyway...there's my first sabaoth sprites:
SABAOTH.PNG
SABAOTH.PNG (4.76 KiB) Viewed 987 times

If you don't see the differents of those three sprites,I can say that the differents is only that the tank part's wheels are rolling.
And do anybody know that does the sabaoth a huge swing with it's close-range weapon or does it only stay like the chainsaw zombie?
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby .+:icytux:+. » Sat Oct 11, 2008 8:12 am

Dulle wrote:SABAOTH.PNG


that loooks GREAT, the chainsaw zombie was also a blast ;)

keep up the good spriting dude.
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 11, 2008 8:16 am

Nice Sarge, for a minute I thought you'd just used the one here:
http://mmimageworld.dugtrio17.com/cgi-b ... oom&page=2

Dude, try to make the zombies a bit more D3-ish. For example, make the skin slightly tanner. Also, when you said you were gonna make a neck stump zombie, I thought you were gonna try to make the D3 one, with only his lower jaw attached to the neck... You can also try some zombies with the lower jaw missing...


I tried to make the skin tan, but because it's grey it interupts with other tones when recolouring and screws up bad, and the neckstump guy is supposed to have his lower jaw, but it didn't come out well with so little pixels, I also just tried to make a jawless guy but it ended up with it just looking like he has a big red grin, so here's a guy with his face ripped off instead :lol:

Image
CaptainToenail
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 11, 2008 8:23 am

@Dulle: That looks really good :D. Sabaoth, from it's animations (I took a look at them in a model viewer) and from what I've seen in YouTube videos, takes a huge swipe with it's claw arm if it get's close enough. I'm not 100% sure how I'll code it, since he never stops moving.

Dulle wrote:Doom 3 zombies also bite when you come too close to them.
Only zombie that doesn't bite is the headless one.
I also remember that sometimes the zombies will carry a wrench.
Or was it only the fat zombie?

Actually, I've never seen any animations of them biting. Both normal and fat zombies can carry wrenches (and there's a normal zombie with a flashlight), but if there's any real change, it's just a slight damage increase.

@Toenail: Thanks! I'll start on that one today. I should hopefully have it done within an hour or two :D.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 8:34 am

As you can see,all front view sprites are done:
Copy of SABAOTH.PNG
Copy of SABAOTH.PNG (8.85 KiB) Viewed 911 times
'



@ Captain Toenail : I get the sabaoth idea from there.
Last edited by Dulle on Sat Oct 11, 2008 8:36 am, edited 1 time in total.
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 11, 2008 8:35 am

Very good, I would add a better flash to the BFG though, perhaps a small BFG blast sprite or something?

Good luck making the other rotations :)
CaptainToenail
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby .+:icytux:+. » Sat Oct 11, 2008 8:36 am

thats sexcellent. but the bfg shot lights up the body rather strange. try making it more... light looking and not like green goo

also, your damn fast :D

how did you manage to get the body look so sabaothish? :P
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 8:39 am

@ Icutyx : I did the body from hell knight.I just recolor.
Last edited by Dulle on Sat Oct 11, 2008 8:40 am, edited 1 time in total.
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby .+:icytux:+. » Sat Oct 11, 2008 8:39 am

Dulle wrote:@ Icutyx : Yeah I'm myself also very impressed about my speed.


hah, takes ages for me and i always loose the motivation to do sprites :P
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 8:55 am

.+:icytux:+. wrote:
Dulle wrote:@ Icutyx : Yeah I'm myself also very impressed about my speed.


hah, takes ages for me and i always loose the motivation to do sprites :P

Same here.I don't wish but I'm quite sure that if I cannot finish all sabaoth sprites today,
I can lose the motivation tomorrow.But I aren't 100% sure. :)


Now there's the 2/5 frames:
SABAOTH.PNG
SABAOTH.PNG (19.29 KiB) Viewed 865 times
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby DOOMERO-21 » Sat Oct 11, 2008 9:24 am

wow, sabaoth! very nice! "i will kill you soldierrr!!! you will put the voices ?
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 9:25 am

I wish that Ghastly Dragon will take the voices cuz I cannot get them anywhere myself. :laff:
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby CaptainToenail » Sat Oct 11, 2008 9:27 am

Oh cool, looking good :)

You should bulk up the torso where it connects to the tank base though it looks too flimsy at the moment, and of course as IcyTux mentioned the green lighting looks strange
CaptainToenail
 
Joined: 06 Jul 2007

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Dulle » Sat Oct 11, 2008 9:39 am

But the green light have to show.
The fire wich comes from sabaoth's bfg doesn't enough.
There must be come also light on it.

Do anybody know how the sabaoth die?
User avatar
Dulle
 
Joined: 02 Oct 2008
Location: Deep in ass

Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Postby Ghastly » Sat Oct 11, 2008 9:55 am

Here's a youtube video with Sabaoth (Thankfully, his death is shown in a cutscene): http://www.youtube.com/watch?v=6kSDQDoCWKo.

The sprites look very nice, but the color on most of the fleshy part looks mildly cartoony (very minor gripe, still looks good), and the green during the BFG flash doesn't look that good, I'd suggest just putting the flash on the gun, and leave the green off the rest of the sprite. It's not a huge detail, and lowers the quality a little. For the rest of the flash, you could copy it from the BFG marine sprite set.

I'll also take care of all the sounds and coding. I have the sounds all set up already :D.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

PreviousNext

Return to Resources

Who is online

Users browsing this forum: No registered users and 4 guests