Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Grimm » Fri May 23, 2008 1:11 pm

Hmm . .. thumbs down on model rips. 100%.

Well I fully support the idea of this project, new monsters/variants/behavior is always, always welcome. Unfortunately I am tied up with a project of my own right now so I'm a bit busy, but if you need any help with anything feel free to let me know. I can probably help with some spriting when I am free.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Fri May 23, 2008 1:50 pm

Yeah, model rips wouldn't fit with the Doom 2 monsters, and this is meant to be used both alongside Doom 2 monsters, and in case someone wants to make a full Doom 3 mod (which I'll likely help with :p).

This'll probably take a while, so there's definately time for you to finish up your other projects. I'd be incredibly glad for the help :D.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby DOOMERO-21 » Fri May 23, 2008 2:50 pm

mmm, your enemies if for multiplayer too?

because i making the doom3 monster but only for single for my wad revenge of evil, i make bruiser, zsec shotgun, archville, hunter helltime and now i am working the mancubus.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Fri May 23, 2008 2:53 pm

Yep, all of these'll be mutiplayer/OpenGL compatible.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby DOOMERO-21 » Fri May 23, 2008 3:00 pm

ah ok...good =)

i make 2 class of fatso: mancubus and omuncubus, omuncubus is like a mancubus but have diference:

the omuncubus have a diferent metal color and shoot plamaballs.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Fri May 23, 2008 8:22 pm

Heh, at first, I misread that as 'omnibus' :P.

Sprites for the archvile are ready, I'll get started on it's attacks when I find some sprites that'll work for it's flame attack (which'll also help for the Maledict). One minor problem is that it doesn't have a melee animation, which I've heard is one of it's most deadly attacks. Anyone wanna try to make them? I'll send the sprites to whoever wants to try.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby DOOMERO-21 » Fri May 23, 2008 8:25 pm

http://es.youtube.com/watch?v=LTMRHpyIhWo

this is the omuncubus prototype
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Grimm » Fri May 23, 2008 10:18 pm

I could probably help you with that . . . sometime in the near future, heh.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Sat May 24, 2008 10:02 pm

Alright, when you have the oppritunity to make it, just post and I'll PM you the sprites.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Tenement Funster » Sat May 24, 2008 10:26 pm

DOOMERO-21 wrote:http://es.youtube.com/watch?v=LTMRHpyIhWo

this is the omuncubus prototype


Beautiful animation, very nice. What's with the blue guns though?
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Unknown_Assassin » Sun May 25, 2008 1:57 pm

Tenement Funster wrote:
DOOMERO-21 wrote:http://es.youtube.com/watch?v=LTMRHpyIhWo

this is the omuncubus prototype


Beautiful animation, very nice. What's with the blue guns though?


I'm assuming that with blue guns, it signifies that the Omuncubus is using a plasma-type weapon.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Sun May 25, 2008 4:43 pm

Looks nice, but shouldn't you've posted that in your projects' thread?
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Ghastly » Mon May 26, 2008 10:25 pm

Archvile's coming along well, and I'll use the R667 Beastiary chainsaw zombie as a base for the D3 chainsaw zombie (with due credit given). Can anyone recommend some sprites for the flame attack? I've looked, but I can't find any that really fit.

Also, what exactly are the archviles attacks? I just looked on the Doom wiki and read about the attack where flames appear at the players' feet which I've never read of on any site.
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Grimm » Mon May 26, 2008 11:45 pm

Uh as I recall it would just send flames moving honestly too slowly towards the player. Kind of like one of the Maulataur from Hexen/Heretics attacks. I think if it hits you it blows the fuck up but I've never even been nailed by it. Supposedly it has a melee attack as well which will fuck you up but I've never been hit by that either, heh
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Re: Reincarnation of Evil Monster wad - Mancubus done

Postby Vegeta(dw) » Tue May 27, 2008 2:23 pm

The archvile in DOOM 3 summons minor monsters, usually imps, some times Maggots. It also shoots a big fireball toward the player that has a big flame trail (in the air, not floor), that has more or less the speed of the mancubus fireball (yet I remember it more deadly). I'm sure that in the Doomworld forums someone made a DECORATE D3Archvile replica (can't remember the thread name).

Anyway, to avoid getting the wrong interpretation, I suggest you to visit a cyber cafe, play DOOM 3, and with the spawn cheat summon all the monsters you want to test (visit first a DOOM 3 site that list it's cheats and spawn names). All monsters including bosses work in all levels.
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