Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Mon Jun 23, 2008 7:20 pm

przndoom wrote:btw you know when you get hit your screen flashes red...you think we can use those claw marks for the monster when it attacks you...sounds simple..but is it complex??


Not -really- complex, but it takes a lot. It could probably be done with a custom damagetype for every attack and custom pain state on the player that executes an ACS script that displays a hudmessage where the font graphic is a claw mark (I've done something similar with a hudmessage displaying an objective image, like Quake 4) and makes the screen red for a second.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Tue Jun 24, 2008 11:38 am

Ok, I finished the Forgotten One sprite sheet, some frames look a little rough, I got fed up with it near the end :x

http://www.zshare.net/image/14141260ef414dbe/
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Tue Jun 24, 2008 1:40 pm

cool! i love to see that ill get more info...you think this could be in it with the mon?


okay well i just tinkering with these baddies...crappy edit but still its cool


[img]
SKELA1.JPG
[/img]


whacha think...cherub is coming next..need better head....
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Tue Jun 24, 2008 1:45 pm

Lol, there's something really funny about that zombie's head :lol:
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Remmirath » Tue Jun 24, 2008 1:48 pm

Yep; it's too big; try to increase dimensions of the fat Blood guy... :wink:
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Tue Jun 24, 2008 1:58 pm

@Toe: Thanks, looks great (I can't even tell where you rushed it), and now the Forgotten One's completely done! :D

@PrznDoom: The head looks out of place on the Fat Zombie, it just needs to be touched up and resized, and the BFG and head look a little odd on Sabaoth.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Vegeta(dw) » Tue Jun 24, 2008 3:36 pm

I once made this, but never finished the set (I only have this sprite). Hope this helps on some way
Image

The jacket is from Caleb's sprites (Blood's player)

I think the fat guardian from Blake Stone may be better for the base sprite, as it looks closer to the style civilian zombie.
You can get the sprites adapted to DOOM here
http://www.doomworld.com/idgames/index.php?id=11106
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Tue Jun 24, 2008 6:04 pm

thanks dude lol well ill give it another shot...yeah the saoboth head, i rushed it...ill figure it out later..and the bfg..need to be slanted n out more...that would take to long for me (30 seconds lol) but yeah ....

so

BRB EDITING :3
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Vegeta(dw) » Wed Jun 25, 2008 1:08 pm

Just got an idea, I think for Sarge we could use the graphics of Quake Wars vehicles (from www.quakewars.com) as a base. As they have all rotations, I think they could be a good material to start from.
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Wed Jun 25, 2008 9:21 pm

well i prolly can make more doom 2 GFX rather than screens or HD look...hmmm if you can get the screens of the rotation that would be cool
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Thu Jun 26, 2008 10:13 am

Trite walking animation complete

http://www.zshare.net/download/14250801952553de/

I tested it with the offsets XWE gave me, actually animated quite well. What other animations are required, I can do a leap and death sequences too
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Thu Jun 26, 2008 10:20 am

A bite attack, pain (one of the bite sprites would work as a pain sprite), death, leap (Again, bite would work well instead of new sprites, probably) and if you can, something where it's coming down on a web, for an ACS-activated state.

It looks great, so far! Will you do the tick, as well, at some point?
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby .+:icytux:+. » Thu Jun 26, 2008 10:34 am

heh, coming down a web =), Void :P
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Thu Jun 26, 2008 10:45 am

.+:icytux:+. wrote:heh, coming down a web =), Void :P


I've never played Void, but I've seen them do that in Doom 3 :P. (/Me adds Void to the things I need to look for when I get to the library next.)
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Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Sat Jun 28, 2008 1:05 pm

The Doom 3 Arachnotron concept practically IS the Doom64 Arachnotron, but with only one weapon

See this comparison picture I poorly pasted together
Spoiler:


Just edit the Doom64 sprites to have one Doom 3 style Plasmagun, add some new sounds, recolour the brain and add a skull to the face and done :D

What do you think?
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