Reincarnation of Evil - Remaking Doom 3/4 Content in 2

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Sun Jun 08, 2008 8:43 pm

I'm hoping all these monsters'll be Doom 2-style, so they'll mesh well with the existing Doom monsters. These monsters would be available for anyone who wants to use them, so you could use them for Redemption of Evil, if you want.

I'm hoping, at some point, to use this to remake Doom 3 for ZDoom, GZDoom and Skulltag. I realize that Fabio is doing the same thing, but it's OpenGL only and almost certainly won't be multiplayer compatible :P.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Sun Jun 08, 2008 10:35 pm

ill try to get a zombie set
User avatar
przndoom
Release the hounds! Tally oh! Gentlemen, shall we proceed?
 
Joined: 23 Dec 2007
Location: Right behind you

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Mon Jun 09, 2008 10:35 am

Thanks for calling my hard hours work on that Lost Soul as
yeah that was just a 5 min edit...


:lol:
CaptainToenail
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Mon Jun 09, 2008 5:11 pm

CaptainToenail wrote:Thanks for calling my hard hours work on that Lost Soul as
yeah that was just a 5 min edit...


:lol:


:lol: you made a joke that scared me for being a dick?? lol


im talking about my hell knight...lol

():)
User avatar
przndoom
Release the hounds! Tally oh! Gentlemen, shall we proceed?
 
Joined: 23 Dec 2007
Location: Right behind you

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Wed Jun 11, 2008 4:10 pm

So, who's working on the Forgotten One? :P

@Toe: If you can continue it, that'd be great. I won't need it for a while, so when you start getting bored of the copypasta, just take a break from it for a few days.

I also have a few good ideas of making the Maledicts attacks. Just simple fireballs, a ripping projectile with an exploding trail, and random-offset/random-angle projectiles for the meteors. It won't be able to fly along a set path like it usually does (Inheriting from the Death Wyvern won't work, I don't think.)
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Grimm » Wed Jun 11, 2008 8:34 pm

Apparently the Death Wyvern moves entirely via path nodes.
Grimm
 
Joined: 11 May 2004

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Nightmare Doom » Thu Jun 12, 2008 12:21 am

What about doing new sprites from scratch rather than altering existing ones?
Nightmare Doom
Banned User
 
Joined: 12 Oct 2004

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Thu Jun 12, 2008 7:43 am

That takes a lot of time and skill to do. Several monsters will need whole from-scratch sprites, like the maggot and cherub, though.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Orangewaggs » Thu Jun 12, 2008 8:15 am

If you want to have fun making sprites try making the spider master mind concept that id had im sure you can find it on google
User avatar
Orangewaggs
Yay!
 
Joined: 01 Dec 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Grimm » Thu Jun 12, 2008 8:19 am

After playing through the Hell section of Doom 3 over again for the first time in awhile, I personally vote you leave the Cherub out. Most annoying, ridiculously overpowered enemy ever. I hate those damn things.

Having said that, squishing down the sergeants head and some other creatures upper torso would probably be a solid start for that bastardly creature. (Or scaling it down, for that matter.)
Grimm
 
Joined: 11 May 2004

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Ghastly » Thu Jun 12, 2008 8:45 am

I won't leave the cherub's out, but they should be a lot easier in the Doom 2 engine (and if they aren't, I'll tone them down).
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby .+:icytux:+. » Thu Jun 12, 2008 8:48 am

maggot lol, ettinheads :P
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby CaptainToenail » Thu Jun 12, 2008 10:18 am

Just what I was thinking Icy, you would have to scale them down a lot though :lol:

Edit: a bit like this? I drew it from memory :lol:

Image
CaptainToenail
 
Joined: 06 Jul 2007

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby przndoom » Mon Jun 16, 2008 1:54 pm

churub is mine! that baby is all mine *Squent and act like its the wild west.* wa wa waaaaaaaaaaaaaaaaaaa
User avatar
przndoom
Release the hounds! Tally oh! Gentlemen, shall we proceed?
 
Joined: 23 Dec 2007
Location: Right behind you

Re: Reincarnation of Evil Monster Pack - Betas pg4

Postby Captain Ventris » Mon Jun 16, 2008 6:44 pm

Problem with the maggots is that they crawled on all fours, IIRC.
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

PreviousNext

Return to Resources

Who is online

Users browsing this forum: Semrush [Bot] and 2 guests