Page 1 of 5

Harbinger 2.0

PostPosted: Mon Jun 04, 2007 12:28 pm
by LilWhiteMouse
One of my projects has been cannibalized into other things (Queen's Crusade for example), and I've got a boss monster left over that I'm never gonna use in it's current state, so anyone want it?
Image
You can't just drop in a level, as there's a fair amount of prep and limitation to it. It needs large open flat spaces to move, as it isn't designed to change heights. There's also a fair number of TIDs used, including it's intended victims. I'd include a demo level so you wouldn't have to translate my instructions to make it work.

Play wise, it's meant to be taken on by a small army. It has four different attacks: Magma Cannons, eye beams, Suicide Souls, and the belly gun.
- The Magma Cannons (top turret) fire two shots that explode into pools of magma, damaging anything that wanders into it. The pools dissipate after a time. The cannons are turreted so their attack is independant of the core.
- The eye beams fire up to eight shots from the eyes (duh), but each beam can target a different enemy in front of it.
- The Suicide Souls launch vertically from it's rear abdomen, then shoot off in the direction of a random target.
- The belly gun will shoot at anything that get's into it's range immediatly. The belly gun is also turreted, so like the cannons, it attacks on it's own.
- Not really an attack, but the impact from feet can also damage things standing nearby.

To kill it, you must destroy all six of it's legs, as well as the two turrets. The legs and turrets all have destroyed states. The damaged legs will simply drag along as the monster moves, and will reduce it's speed. When all the legs are destroyed, it can no longer move, only rotate.

[EDIT]
Here it is, such as it is. Warp to map01.
http://home.midmaine.com/~lilwhitemo/harbinger.7z

PostPosted: Mon Jun 04, 2007 12:39 pm
by Amuscaria
you've just inspired an idea for one of my monsters that i didnt have an design for. :3

Is there a tutorial on how to make a multi-parted monster anywhere? D:

PostPosted: Mon Jun 04, 2007 12:55 pm
by Cutmanmike
I can imagine someone could put it to good use. Can we see it anyway? It looks rad.

PS. stop scrapping projects :P

PostPosted: Mon Jun 04, 2007 12:57 pm
by Risen
Wow. That sounds really impressive.

I probably don't have a use for it, myself, but I'd really love to download and view the demo. Hell, it might be fun all by itself for some cooperative play.

PostPosted: Mon Jun 04, 2007 3:29 pm
by Shadelight
I want it, it could be used for something. :P

PostPosted: Mon Jun 04, 2007 4:12 pm
by dljosef
A multi-parted boss monster in doom? That's quite interesting. :)

PostPosted: Mon Jun 04, 2007 5:39 pm
by Xaeverion
I might have use for that, but it'd be a long time before I make the map to plunk it in.

Re: Harbringer boss monster

PostPosted: Mon Jun 04, 2007 5:46 pm
by Arcane
Jesus, stop being so awesome, LWM. :O

Every time I think "nobody's gonna do anything interesting. Things are stagnating." you whip something awesome from somewhere.

PostPosted: Mon Jun 04, 2007 8:00 pm
by LilWhiteMouse
Here it is, such as it is. Warp to map02.
http://home.midmaine.com/~lilwhitemo/harbringer.zip

PostPosted: Mon Jun 04, 2007 8:27 pm
by Shadelight
That was one of the coolest bosses I have ever seen.

PostPosted: Mon Jun 04, 2007 8:33 pm
by TheDarkArchon
It's one of the HARDEST bosses I've ever seen

PostPosted: Mon Jun 04, 2007 8:36 pm
by Lamneth
Very difficult but still awesome. Difficulty could probably be fixed with a different arena/ammo adjustment and such. Feels like I'm a ground level unit in some kind of RTS like Supreme Commander fighting one of the huge experimental units.

PostPosted: Mon Jun 04, 2007 8:40 pm
by Matt
Pretty frickin' epic :D

And like Cutty said, stop scrapping projects :P

PostPosted: Mon Jun 04, 2007 8:59 pm
by LilWhiteMouse
Lamneth wrote:Difficulty could probably be fixed with a different arena/ammo adjustment and such.


Enviroment plays a big role with this one. It was designed in an urban map. The buildings were destructable, but for a time at least they'd provide cover.

PostPosted: Mon Jun 04, 2007 9:00 pm
by Unknown_Assassin
Truly a difficult and great boss.