Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Xaser » Sun Mar 03, 2013 3:44 pm

Hmm, the trouble with these is that the per-brick gradienting is too heavy. It makes them look unnaturally rounded, which also makes the PLAT1 edit above look a bit odd. It's like the front panel is a bit of warped aluminum sheet metal that's sticking out toward the player. :P
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Re: Custom Texture Thread.

Postby Gez » Sun Mar 03, 2013 3:47 pm

They certainly look rounded, which could make them useful textures if that's what you're trying to convey.
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Re: Custom Texture Thread.

Postby Blox » Sun Mar 03, 2013 3:51 pm

Xaser wrote:the PLAT1 edit above look a bit odd. It's like the front panel is a bit of warped aluminum sheet metal that's sticking out toward the player. :P

Well it looks equally silly to just have no bordering on the door whatsoever.
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Re: Custom Texture Thread.

Postby Enjay » Sun Mar 03, 2013 3:52 pm

Wow! Not only the textures I asked about but additional variations and a whole bunch of other stuff too. It all looks great and I love the lift/platform textures. Phenomenal!

I see what Xaser is saying about the bending effect. I noticed on the BIGDOOR texture too. Hang on, I need to mirror that stuff here...

Blox's stuff, not mine...
Image Image

However, I personally don't mind the effect and I think the textures look great in game.

BTW, I hadn't noticed the updated space door. I like it too.
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Re: Custom Texture Thread.

Postby FuzzballFox » Sun Mar 03, 2013 10:00 pm

Makes we wonder how that kind of look would work on some of the COMP textures...
I have a COMP style door I'm happy to donate~ C:

Image Image
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Re: Custom Texture Thread.

Postby Enjay » Mon Mar 04, 2013 5:50 am

Very nice and yet, not so much. Th idea is nice, the work is nice but the problem (IMO of course) is the source material. Those grey computer panels just being blocks of a single colour doesn't look good. Adding even a little bit of random noise improves things IMO. Of course, if you are doing that, then it makes sense to do it foe all the textures with a similar solid-grey appearance. I think NiGHTMARE did it for most, if not all, the computer textures in KDiZD. Anyway, here is just a quick "proof of concept" version to show what I mean...

Image Image

I think the "random noise" in that is only the background grey plus one other but I think it improves things quite a bit
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Re: Custom Texture Thread.

Postby NeuralStunner » Mon Mar 04, 2013 10:23 am

Blox wrote:Image Image
I'd like to request extra versions of the door-with-light, having the light turned off. :)

Maybe I could do that myself, but they're not my edits to start with. ;)
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Re: Custom Texture Thread.

Postby FuzzballFox » Mon Mar 04, 2013 10:44 am

Enjay wrote:Very nice and yet, not so much. Th idea is nice, the work is nice but the problem (IMO of course) is the source material. Those grey computer panels just being blocks of a single colour doesn't look good. Adding even a little bit of random noise improves things IMO. Of course, if you are doing that, then it makes sense to do it foe all the textures with a similar solid-grey appearance. I think NiGHTMARE did it for most, if not all, the computer textures in KDiZD. Anyway, here is just a quick "proof of concept" version to show what I mean...

Image Image

I think the "random noise" in that is only the background grey plus one other but I think it improves things quite a bit

Oooh looks nice~
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Re: Custom Texture Thread.

Postby Enjay » Mon Mar 04, 2013 11:00 am

I'm not quite sure what is going on with the central panel in this one:

Image

I looked at the Doom original, and it didn't make things much, if any, clearer:

Image

I *think* that the central area is supposed to be quite flat with a slightly arker rectangle outline on it. I think that most of the darker areas are supposed to be staining of some sort. That, unfortunately, looks odd and creates a slight 3D effect that I don't think should be there and this is enhanced by Blox's shading. So, I've had a little go at flattening out the central section. It's not perfect but I do think it makes it closer to what I think the central area is meant to look like.

Image

Or a simpler approach which only involes removing a little of the detail from the other one. It means that there are indents in the middle that are clearly not there on the Doom original but I quite like how it looks anyway.

Image


As for a "light off" version of the lit door thingy, I submit further evidence as to why I teach biology and not art. :?

Image Image
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Re: Custom Texture Thread.

Postby FuzzballFox » Mon Mar 04, 2013 11:15 am

Light one looks good~
You could randomise the texture and light change, have it malfunction and flicker.
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Re: Custom Texture Thread.

Postby Enjay » Mon Mar 04, 2013 11:28 am

Thanks. :)

I tried to make coloured versions of the big door but they look too much like exactly what I did - just washed them over with a colour (expecially the brown one).

Image Image

I also made them dirty again. :P

Image Image Image

I think the brown one looks better this time.
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Re: Custom Texture Thread.

Postby Blox » Mon Mar 04, 2013 11:42 am

It looks much better tan than brown, yeah.

As for that central indent, well - I was pretty much rushing it all, and I have no idea what's really going on in those doors. :p
(The corrected one looks cheesegrate though.)
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Re: Custom Texture Thread.

Postby Enjay » Mon Mar 04, 2013 11:46 am

Blox wrote:(The corrected one looks cheesegrate though.)

:lol: Yes, I guess it does.

A second attempt at a brown door...

Image

1st attempt then 2nd attempt
ImageImage
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Re: Custom Texture Thread.

Postby Blox » Mon Mar 04, 2013 12:07 pm

Image Image
Hm?
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Re: Custom Texture Thread.

Postby Enjay » Mon Mar 04, 2013 12:25 pm

Blox wrote:Hm?

Yup, better than mine.

While you were doing that, I was...

Image Image

Again, better than my first attempts but not as good as your colouring.
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