Custom Texture Thread.
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- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Custom Texture Thread.
Based on the doom lightamp and (iirc) a sprite from blood
Re: Custom Texture Thread.
Just an improvement for those wads that use standard textures for buildings:
Spoiler:Link
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Custom Texture Thread.
In case you need hexagonal elevators
Re: Custom Texture Thread.
DAMN, that looks good. Nice shading on the metallic trim!
Re: Custom Texture Thread.
That is nice.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Custom Texture Thread.
Smooth and sweet as a honeycomb!zrrion the insect wrote:
In case you need hexagonal elevators
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: Custom Texture Thread.
zrrion the insect wrote:
In case you need hexagonal elevators
What map/mapset is that?SLON wrote:Just an improvement for those wads that use standard textures for buildings:Spoiler:Link
Re: Custom Texture Thread.
The first one is Going Down, and the second one is Hellbound.
- NiTROACTiVE
- Posts: 47
- Joined: Sun Jan 13, 2019 12:02 am
- Location: United States
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Re: Custom Texture Thread.
One of my fans on YouTube made me this sprite edit of a Pinky Demon with a closed mouth without blood that also has a head that's not tilted, and I once requested this edit to be made. It was used for this video I made, and they sent me the sprite edit with this tweet.
- Attachments
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- SARGG1_NB_TH.png (2.32 KiB) Viewed 1449 times
Re: Custom Texture Thread.
Looks like he's smiling for the camera.
Re: Custom Texture Thread.
Indeed.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Custom Texture Thread.
I guess that Pinkie did something for a Klondike Bar.
Re: Custom Texture Thread.
After long attempts, finally, sm0ll door in True-Doom style.
Partially based on the (big) doors from WolfenDoom Operation Rheingold Episode 2.
Partially based on the (big) doors from WolfenDoom Operation Rheingold Episode 2.
Re: Custom Texture Thread.
One more, this time big, double doors. I struggled for a long time on how to do this, until I decided to dwell on this guise. Also partially based on the textures of Las Rojas. They also have handles at a height by the standards of Doom (and not somewhere above your head, as in textures from Duke and several other custom ones).
Re: Custom Texture Thread.
my longstanding "project" has had a few different phases amidst its goals shifting. I had at one point numerous level fragments with mostly default or mildly tweaked doom 2 textures, and so "recently" endeavored to replace them all but in a way that was more thematically appropriate, which typically means higher resolution and with fewer straight lines
gray7
rw30_2 i believe i traced the smaller graphic during the brief transitional period between when I was content to use original doom graphics where applicable and when I realized I "simply" needed to replace everything, but I still like the look of this. Also before I got the thing to work in later versions of zdoom that had full color mode so it is restricted to the somewhat unusual playpal I have
rw36_2 this isn't traced, then, but i now think it still looks too much like the id version
w94_1 starting to get more ambitious. looks blurry to me now, though. must fix
this replaced four rws stuck together so I don't have it under the original patch name. looks VERY blurry to me now.
rw34_1, (blakwal1) I like this one rather a bit
rw31_1 (modwall, i think) by this point i had decided that double height was too small, so this is 512 instead of 256, and probably getting too long for one post so i won't put in any more for now!
to be clear I don't mind if anyone uses these if for some reason they wished to.
gray7
rw30_2 i believe i traced the smaller graphic during the brief transitional period between when I was content to use original doom graphics where applicable and when I realized I "simply" needed to replace everything, but I still like the look of this. Also before I got the thing to work in later versions of zdoom that had full color mode so it is restricted to the somewhat unusual playpal I have
rw36_2 this isn't traced, then, but i now think it still looks too much like the id version
w94_1 starting to get more ambitious. looks blurry to me now, though. must fix
this replaced four rws stuck together so I don't have it under the original patch name. looks VERY blurry to me now.
rw34_1, (blakwal1) I like this one rather a bit
rw31_1 (modwall, i think) by this point i had decided that double height was too small, so this is 512 instead of 256, and probably getting too long for one post so i won't put in any more for now!
to be clear I don't mind if anyone uses these if for some reason they wished to.