[Sprites] Centered Doom Eternal Weapons
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Re: [Sprites] Centered Doom Eternal Weapons
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Re: [Sprites] Centered Doom Eternal Weapons
bfg done?Sgt. Shivers wrote:[img https://i.imgur.com/KtGwQYh.png/img]
I've been playing through Doom Eternal recently and I really wanted to port some of the weapons to classic Doom. Thanks to Wartorn, I've got basic rips of some of the guns done so far. I'll be updating this post as I make progress. I'm starting with the basic unmodded weapons, but if those go well I'll see if I can do versions with the attachments. I've also got Skelegant on board to help out with muzzle flash lighting.
WEAPON STATUS:
CHAINSAW - Not started yet
PISTOL - Not started yet
SHOTGUN - Done > https://drive.google.com/open?id=1FKMSd ... wGbenidhqF
SUPER SHOTGUN - Done > https://drive.google.com/open?id=1eUck2 ... AtxZZgwQDV
HEAVY CANNON - Done > https://drive.google.com/open?id=1AKoQu ... Ws5M9TMOJC
CHAINGUN - Not started yet
ROCKET LAUNCHER - Done > https://drive.google.com/open?id=1M_Doz ... _9MwEeISlc
BALLISTA - Done > https://drive.google.com/open?id=1vnq-f ... kMh_vEPPXN
PLASMA GUN - Done > https://drive.google.com/open?id=1zsTkc ... QxghM65GMW
BFG9000 - Basic Animation Done
Feel free to use these sprites for whatever, just remember to credit iD Software for their awesome game and if you want credit me, Skelegant and Wartorn.
- Sgt. Shivers
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Re: [Sprites] Centered Doom Eternal Weapons
Do you happen to have the glow on the weapons on a separate layer still? or did you just flatten your images and release them? I'm tempted to make bright maps for these if you want ;]
Edit: I've taken the liberty of cleaning up some loose / Floating pixels on your Eternal shotgun. (Reload frames only) So far I have not noticed any other discrepancies? (is that the word I'm looking for?)
https://www.dropbox.com/s/yuiu3xba5ppra ... d.zip?dl=0
if I notice anymore rough edges I'll be sure to clean them up for ya
Edit: Would it be possible to use the marines left hand when reloading the super shotgun? I think it looks a tad weird when hes loading with his right hand.
Edit: I've taken the liberty of cleaning up some loose / Floating pixels on your Eternal shotgun. (Reload frames only) So far I have not noticed any other discrepancies? (is that the word I'm looking for?)
https://www.dropbox.com/s/yuiu3xba5ppra ... d.zip?dl=0
if I notice anymore rough edges I'll be sure to clean them up for ya
Edit: Would it be possible to use the marines left hand when reloading the super shotgun? I think it looks a tad weird when hes loading with his right hand.
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Re: [Sprites] Centered Doom Eternal Weapons
hi sgt love final doomer as you know
what app do you use to make these?
thank you so much for sharing your hard work!
what app do you use to make these?
thank you so much for sharing your hard work!
- Nightsentinel
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Re: [Sprites] Centered Doom Eternal Weapons
Impressive Job Sgt. Shivers. Would you consider doing the rips of the angled versions of the Doom Eternal Weapons as well? That would be an awesome addition for mods with the style of D4V
Thanks for sharing
Thanks for sharing
- Sgt. Shivers
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Re: [Sprites] Centered Doom Eternal Weapons
Hello!doomfiend wrote:Do you happen to have the glow on the weapons on a separate layer still? or did you just flatten your images and release them? I'm tempted to make bright maps for these if you want ;]
Edit: I've taken the liberty of cleaning up some loose / Floating pixels on your Eternal shotgun. (Reload frames only) So far I have not noticed any other discrepancies? (is that the word I'm looking for?)
https://www.dropbox.com/s/yuiu3xba5ppra ... d.zip?dl=0
if I notice anymore rough edges I'll be sure to clean them up for ya
Edit: Would it be possible to use the marines left hand when reloading the super shotgun? I think it looks a tad weird when hes loading with his right hand.
Thanks for the cleaned up Shotgun! I'll add it to the first post with credit to you. As for the glows, I have the original frames separated onto layers, but when they're scaled (for recoil, animation etc) the scaled image is a flat layer. I'll get in touch with Skelegant and see if she has her versions of the lighting done on separate layers. You might be out of luck for some of the guns but when I get the BFG finished up would you like me to make a separate set of frames with just the bright areas?
Some time down the line I intend to have an alternate classic reload for the Super Shotgun. I'm not a fan of the in-game animation at all.
I use Macromedia Fireworks MX 2004. It's a very old program but I've found it works great for editing sprites / gifs.theroguemonk wrote:hi sgt love final doomer as you know
what app do you use to make these?
thank you so much for sharing your hard work!
Maybe some time down the line. I wanted to get the centered frames first because I knew there would be less animation to do (plus I'm a sucker for centered weapon sprites). Once I've released all the centered guns I might take a shot at angled weapons, but that might be a while from now.slade666 wrote:Impressive Job Sgt. Shivers. Would you consider doing the rips of the angled versions of the Doom Eternal Weapons as well? That would be an awesome addition for mods with the style of D4V
Thanks for sharing
Re: [Sprites] Centered Doom Eternal Weapons
its the plasma, and Bfg im more interested in working on in terms of brightmaps (With the muzzle flash and glows on the weapon(s), I'm currently building brightmaps for the Rocketlauncher frames so it looks like the argent energy is glowing in the dark. ;pSgt. Shivers wrote:
Hello!
Thanks for the cleaned up Shotgun! I'll add it to the first post with credit to you. As for the glows, I have the original frames separated onto layers, but when they're scaled (for recoil, animation etc) the scaled image is a flat layer. I'll get in touch with Skelegant and see if she has her versions of the lighting done on separate layers. You might be out of luck for some of the guns but when I get the BFG finished up would you like me to make a separate set of frames with just the bright areas?
Some time down the line I intend to have an alternate classic reload for the Super Shotgun. I'm not a fan of the in-game animation at all.
Re: [Sprites] Centered Doom Eternal Weapons
Hey, Sgt. Can I have your permission to make a mod that replaces the weapon sprites with the ones you made?
- Sgt. Shivers
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Re: [Sprites] Centered Doom Eternal Weapons
Sure thing, all of the sprites here are completely open for use as long as you give credit to the people who worked on them.X_KRYX wrote:Hey, Sgt. Can I have your permission to make a mod that replaces the weapon sprites with the ones you made?
- Sgt. Shivers
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Re: [Sprites] Centered Doom Eternal Weapons
Update, the pistol has been completed and uploaded. Thanks again to Skelegant for her excellent lighting skills!
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Re: [Sprites] Centered Doom Eternal Weapons
noice!
also interested to see how they'd look angled tbh...
'twould be real nice to see some 'cooldown' frames for the plasmagun in the future too...
also interested to see how they'd look angled tbh...
'twould be real nice to see some 'cooldown' frames for the plasmagun in the future too...
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Re: [Sprites] Centered Doom Eternal Weapons
looks awesome, when are we getting the mod version and the Unmayker? just asking, don't mind i use it once its out?
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Re: [Sprites] Centered Doom Eternal Weapons
Can this be made into a WAD? that would be nice.
- Sgt. Shivers
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Re: [Sprites] Centered Doom Eternal Weapons
Updated the first post with the BFG. I might redo the recoil some time, I'll upload the brightmaps soon.
Here's a preview.
Here's a preview.