[Weapons] Little known FPS weapons

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Re: [Weapons] Little known FPS weapons

Postby Reactor » Sat May 06, 2017 9:07 am

Not really the weapons, but the static objects, of course not all 478 models are usable. For instance, bottles, decorative streetlamps, cornflake box and stuff like that :) and ye, we shall need the textures as well. Just give it a try and see if it is possible.
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Re: [Weapons] Little known FPS weapons

Postby Oberron » Sun May 07, 2017 5:58 am

Try using DXTBMP like I said if you wanna convert the textures.
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Re: [Weapons] Little known FPS weapons

Postby Zen3001 » Thu Sep 28, 2017 2:19 pm

i love these
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Re: [Weapons] Little known FPS weapons

Postby Reactor » Wed Jan 10, 2018 6:18 pm

UPDATE: I am done with several new weapons for the collection, a variety of light, medium, and heavy firearms. There shall be more to follow REAL soon, but until then, I shall upload these. None of them shall be used in Tristania 2, so feel free to pick whichever you desire. I had to remove the muzzleflash for the GIF animation, but of course, each has them in the archive. Damn thing won't handle transparency.

APS Stechkin
As opposed to your average handgun, the APS Stechkin is a light machine pistol with an awesome secondary function: it can fire 5 shots in quick succession with deadly accuracy. In many occassion, this can be better than a shotgun. Bangbangbangbangbang! The APS Stechkin was primarily used by officers in Soviet Russia, and is a very reliable weapon.
The extra frames can be used as sprinting extra frames.

Download: https://drive.google.com/open?id=1bcJlw ... QwmezCfAmC

Animation: https://imgur.com/oJVlOjZ.gif

P-11 Aspartame
This light pistol is partially made of plastic, and basically has no weight compared to Backstab, PCV or Colt Woodsman-type handguns. It uses low caliber ammo, from which 15 can fit in its clip. What this gun lacks in firepower makes up in accuracy and fire rate. Recoil is almost nonexistent for this little sweetness, so basically this thing is the triggerhappy peoples' wet dream.

Download: https://drive.google.com/open?id=1WzH01 ... RvBB5WA8uK

Animation: https://imgur.com/SFRio8z.gif

Cluster grenade
Wildweasel and I had a discussion about how grenades and cluster bombs work, and what's the major difference between them. Since I've already made a common grenade, here is a cluster one for you. Of course, you can use it as a regular grenade if you really want to.

Download: https://drive.google.com/open?id=1Crr0Q ... JtjQEhztYD

Animation: https://imgur.com/ns14I08.gif

Mortar
Rocket launchers are kinda overused for now, I could mention this at the "Gaming clichés" topic that pretty much every FPS game has them, but that's natural and understandable...same goes for shotguns. The Mortar is something which is a little different. It may be used as a rocket launcher for closer distances, however, the primary purpose of the Mortar is to launch it across high walls and into heavily defended buildings. Can also be extremely effective against bunkers, and large quantities of hostile infantry, but mind you, precise aiming requires significant training! The Mortar warheads cause slightly less damage than the previously made RPG-7, but as a compensation, its reload time is also reduced.

Download: https://drive.google.com/open?id=1RtQwz ... Dzai224kOu

Animation: https://imgur.com/EYttmrX.gif

HT-28 Turmoil
A bastard son of the Lee-Enfield No4, the HT-28 Turmoil uses a modified design of the later Lee-Enfield rifle models, with slightly increased accuracy and double clip capacity (the No4 could hold 5 bullets only). This rifle model was developed by FireScape around the same time when the Sabrine MK assault rifles' concept was designed. Once the Sabrine MK and PAMR sniper rifles guns began to dominate the weapons market, FireScape discontinued the manufacture of the HT-28 Turmoil, albeit several countries purchased the license, so you might say, it is still in business. The Turmoil uses 12,6mm bullets, the secondary function displays the sniper scope.

Download: https://drive.google.com/open?id=1S-hVG ... 8bbhg82cUQ

Animation: https://imgur.com/g0BTO0i.gif

SVT Tokarev
This rifle is indigenous to Soviet Russia, and was developed around 1942 as a replacement for the Mosin Nagant. Alas, the German advance hindered and eventually ceased its production. It has no sniper scope, but the fire rate is faster than the HT-28 "Turmoil", and firepower is also increased. A perfect choice for Soviet Russia-themed mods and TCs. Who knows...maybe this will be the first step for Russian Overkill 2: Proletar Dictatorship? ;)

Download: https://drive.google.com/open?id=12Qp0L ... ISjWmRbK9j

Animation: https://imgur.com/S61tQLF.gif

PPSh Spergin
The most typical "Soviet Russia" firearm, constructed out of the old Suomi machinegun blueprints. This weapon is like the trademark of the Red Army, and is well-known of its high fire rate (and inaccuracy). The enormous capacity of the loading-clip surmounds most weapons, except the Sapor - it can host 72 pieces of 7,62mm bullets, and release'em in a devastating fusillade! Much like the CA-MG, this weapon is extremely good for close combat - but dramatically useless for greater distances. I fixed together a targeting mode anyhow, but I strongly doubt anyone'll use it.
The frames labelled "Ex" are unused frames, possibly meant for sprinting. Have no idea. Well...no matter...

Download: https://drive.google.com/open?id=1r88TI ... _y67ccrFBu

Animation: https://imgur.com/vJ1SJMt.gif
Last edited by Reactor on Sat Jan 13, 2018 10:49 am, edited 2 times in total.
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Re: [Weapons] Little known FPS weapons

Postby Reactor » Fri Jan 12, 2018 4:53 pm

As I promised, I finished the rest of them weapons & uploaded them to Google Drive, so they are all available for download. A short animation was made for each, this time, muzzleflash included. Don't be surprised if the muzzleflash looks like shit - the GIF animator won't display transparency correctly, it looks fugly no matter what I do. Thankfully, the frames all look brilliant. Each is in 1024×768 resolution. With this, and the available Doom editing tools, you should have no problem putting these fine little toys in good use. Enjoy them!

AK-47
Do I really need to introduce this? Almost every FPS game features it in some form or variant, why should Doom be any different then?

Download: https://drive.google.com/open?id=1PiHQz ... NFMuW1zohw

Animation: https://imgur.com/4IU0WYr

Dagger
It's quite interesting that there are only very few combat knives or bayonets, the only one I found was at Realm667. This bayonet dagger has a slash animation for attacking. The other one, however, is slightly different.

Download: https://drive.google.com/open?id=0B3QNH ... 0xUSVRmZFk

Animation: https://imgur.com/FVnQ1Ae

Degtyarev DP
This is the Soviet equivalent of our beloved chaingun, the "record-player gun" and is one of the most fearsome firearms indeed! Its fire rate and destruction power competes with the Sapor, so all I can say, it is MORE than enough to mow down infantry!!! The Degtyarev DP defines the term "bullet hell", much like the Sapor does, there are, however, differences. The DP's "plate" can hold only 47 bullets, as opposed to the 500-bullet bandolier of the Sapor, and has no bullet-shield installed at the front. In return, however, the DP is needn't to be deployed - it can be utilized while in motion, which means, it is much much more mobile.
After the R11 reloading frame, there was about 10-12 blank images, then the DP's barrel appears at the right side of the screen. So no, there are no missing frames. Just insert a few blank ones, and you'll be fine.

Download: https://drive.google.com/open?id=1ZZuXw ... ExLCnTvJ3d

Animation: https://imgur.com/HstBc9q

Combat knife
A second melee attack for anyone who prefers knives as opposed to chainsaws. This knife has 3 distinct attack animations, so you can slice-and-dice your foes three different ways! I kinda missed the classic "thurst into chest" attack, like in the movie Psycho, but...oh well, sometimes life's a bummer, isn't it? :P

Download: https://drive.google.com/open?id=1oQFMC ... 6ydjl5hSuI

Animation: https://imgur.com/v2SVvag

Korgo-T-475 "Megablast" infantry siege cannon
This neat little toy is Zsole's personal favourite, rightfully so. Would you like a weapon which works like a shotgun, but each hit is equal to a rocket impact? Sure you would, that'd be like an early Christmas present! The Korgo-T-475 cannon does just like that - it launches a cartridge, which shreds into 6 explosive clusters right after impact. The clusters imminently explode within 0,3 seconds, causing an "explosive shotgun" effect, earning the "Megablaster" nickname for this weapon. While it's not recommended for small terms of combat, the Korgo-T is extremely effective against hordes of infantry, heavily armored targets, and even against low flying aircrafts. The only setback of this weapon is that it has to be manually reloaded after every single shot - it does not use any clips, and the reload time is pretty long...the cartridges BARELY fit into the cannon. Make sure you have a good cover or supressing fire when utilizing this gun. The HE cartridges for the Korgo-T come in individual boxes.

Download: https://drive.google.com/open?id=1OtfJD ... mF6Syp1V_G

Animation: https://imgur.com/TG3ZxDo

R1-H5N Reason
Originally, this weapon was meant to be a Sten MK-II type machinegun, and for a while, it was marketed under the trademark "Sten MKII". Later however, the Sten MK-II was re-designed, recolored, and its size was also cut down to the size (and so is its caliber and firepower), therefore the R1-H5N "Reason" was born. Reintroducing the original Sten MK-II blueprint to it, it's bigger in size, and can be used with either 9mm and 12,6mm rounds, so it's sorta like a combined rifle. Its popularity was short lived, however, when FireScape introduced its series of Sabrine MK guns.

Download: https://drive.google.com/open?id=1Qpv3m ... i-DwnOp2DB

Animation: https://imgur.com/mtW7QG5
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Re: [Weapons] Little known FPS weapons

Postby wildweasel » Fri Jan 12, 2018 6:00 pm

Where are these models from? Please give credits.
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Re: [Weapons] Little known FPS weapons

Postby Reactor » Fri Jan 12, 2018 6:07 pm

Stalin Subway :) The first game, which is a moderately good one, not the sequel!
Updated the first post!
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Re: [Weapons] Little known FPS weapons

Postby Omikron » Mon Jan 15, 2018 6:34 pm

Hi Reactor!
Sorry for the off, but I couldn't figure out how to send private message. Maybe it's because I've just registered.
So, I'm here to help you with any kind of effect in the game (For example: Explosions, energy rays, lightnings, (hud maybe), intro, cut-scenes, and basically anything)
I use Adobe After Effects for like 5-6 years now, so i have the experience you need I think. I want to help you!

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Re: [Weapons] Little known FPS weapons

Postby Reactor » Mon Jan 15, 2018 8:13 pm

Sounds great! I didn't block anyone who desired to write a PM for me, so I don't see the reason for this. Um...if you still cannot send me any private messages within a week, feel free to contact Eruanna or wildweasel. They shall surely help you.
I think I...we will accept your generous offer :) my right-hand man Zsole said that would be truly terrific if you'd join to our endeavors. There might even be paid works, but I cannot tell for sure right now (I have to pay a musician and a modelist for a year now). I am sure we shall find you some work ;)
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Re: [Weapons] Little known FPS weapons

Postby Omikron » Mon Jan 15, 2018 8:20 pm

I don't want to get paid! I'll do it for free:) If you have a Discord account you can add me
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Re: [Weapons] Little known FPS weapons

Postby Reactor » Mon Jan 15, 2018 8:37 pm

Alas, I have only Skype and e-mail...guess I'm an old-fashioned guy. I couldn't really pay attention to more instant-messaging services, especially with all this work lying around. Fixing together these new weapons was a really tiresome work. But no worries, we can get in contact easily here :)
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Re: [Weapons] Little known FPS weapons

Postby Omikron » Mon Jan 15, 2018 8:54 pm

I understand that:) Altough I would prefer some kind of voice call, because it is more responsive. For example I do an explosion, and I can ask you the brightness, color, size framerate, etc etc. in real time. I messaged you on skype (if your skype name is: "the[i dont want to make this part public, but it's a symbol from the greek alphabet]team")
I sent the message at 0051LT today, if that helps:)
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