How to play Duke Nuken 3D: World Tour in Raze

Post your tutorials here to help fellow Raze users get the most out of modding and using Raze!

Moderator: Raze Developers

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Graf Zahl » Sat Feb 08, 2020 4:39 pm

Me neither. Before I have to make a deal with the devil, I'd rather pass on support for this episode.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Gez » Sat Feb 08, 2020 5:05 pm

Better question: how to play Duke Nukem 3D: Total Meltdown in Raze. :p

What? It has its own bonus episode, too.
Gez
 
 
 
Joined: 06 Jul 2007

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Rachael » Sat Feb 08, 2020 5:07 pm

GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file :P
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Gez » Sat Feb 08, 2020 5:12 pm

Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file :P

Don't forget Penthouse Paradise! :P
Gez
 
 
 
Joined: 06 Jul 2007

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Diabolución » Sat Feb 08, 2020 5:40 pm

And that seedy exclusive level of the Sega Saturn port, Urea 51. Both Betray and Sewers seem masterpieces in comparison.
Diabolución
 
Joined: 02 Nov 2019
Location: Sevilla, España

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Phredreeke » Sat Feb 08, 2020 5:44 pm

Saturn Duke is not Build though :P although I know a mapper (Zykov Eddy) has recreated the level for PC Duke3D.
User avatar
Phredreeke
 
Joined: 10 Apr 2018
Discord: phredreeke#6500

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby markanini » Sat Feb 08, 2020 10:02 pm

Still very much looking for transcripts of past negotiations. If the community is as large as I think it is surely among it's ranks we can find people with knowledge about code, law, business and persuasion who are are determined to work toward a big win. For many reasons this is not something suitable for discussion on a public forum. My Inbox is open If you are curious to follow further developments.
markanini
 
Joined: 18 Jan 2020

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Rachael » Sat Feb 08, 2020 10:23 pm

Graf was right calling it a deal with the devil. But hey, it's your soul.

I guess there would be some benefit to the community if this were to really happen - but I want no part in it.
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Kinsie » Sun Feb 09, 2020 1:04 am

Redneckerz wrote:
markanini wrote:Gearbox wants money. And Gearbox has Randy Pitchford. That's all you need to know. There is no navigation needed. Trust me, if that was a possibility, then Frederik Schreiber would have been succesfull in getting DNF 2001 out in the open. And TerminX would be saved a lot of trouble, too.
DNF2001 has additional complications in that Take-Two has some degree of ownership of that specific game as the publisher.

The TerminX bit is worth pointing out. Considering his involvement entanglement in the whole World Tour situation, the fact that the EDuke32 devs are resorting to reverse-engineering rather than arranging a more formal co-operation effort should tell you a thing or two about how likely it is that such a thing can be organised.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby sinisterseed » Sun Feb 09, 2020 3:58 am

So, in other words, or Duke's words rather, "Rest in pieces", source code.
User avatar
sinisterseed
Raze/GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: nixchievousfox
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Redneckerz » Sun Feb 09, 2020 4:26 am

markanini wrote:Still very much looking for transcripts of past negotiations. If the community is as large as I think it is surely among it's ranks we can find people with knowledge about code, law, business and persuasion who are are determined to work toward a big win.

Don't quote me on it but i did see someone at Duke4 presenting himself as a lawyer.
As for the bolded: It legit baffles me that aside everyone that told you how improbable this exploration is (Because they have explored it prior), you still are fully convinced of a succesfull endeavour, simply by playing a hardliner approach.

To that i say good luck, but trying to establish a deal with the devil is a bad omen all around. If you do wish to pursue this, atleast take note of previous attempts and moreover, where they failed to succeed. You will find that the devil is not to be trusted, even when playing hard to get.

Kinsie wrote:DNF2001 has additional complications in that Take-Two has some degree of ownership of that specific game as the publisher.

The TerminX bit is worth pointing out. Considering his involvement entanglement in the whole World Tour situation, the fact that the EDuke32 devs are resorting to reverse-engineering rather than arranging a more formal co-operation effort should tell you a thing or two about how likely it is that such a thing can be organised.

I'd wager Take Two is at the very least slightly more approachable. But indeed.

As for the second part: Precisely. The improbability of working not only with GBX, but by default with Pitchford is virtually non-existent. There is a reason why everyone that has attempted to do so ultimately decided to go a different (and more time consuming) way.
User avatar
Redneckerz
To it's ports i may have seen
Spotlight Team
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby PlayerLin » Sun Feb 09, 2020 6:25 am

Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file :P


Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...

It's just like try put some ZDooM gameplay and TC mods together... :3:

Redneckerz wrote:Don't quote me on it but i did see someone at Duke4 presenting himself as a lawyer.


Duke4.net's site admin also founder, yatta is lawyer but not sure this part is his specialized subject...
User avatar
PlayerLin
 
Joined: 11 Nov 2007
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Gez » Sun Feb 09, 2020 6:43 am

PlayerLin wrote:
Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file :P


Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...

The "Smoosh approach" is to solve conflicts by duplicating the conflicting resources and editing maps to use the new values. So it wouldn't be entirely impossible, but there would be a lot of preliminary work to find and document all the conflicts so as to solve them. That can be partly automated.

I'm also thinking of how ECWolf works to give Doom-style names to nameless resources, with custom mapping both for loading resources and for loading maps. An approach like this could be used to work around Build's limits, perhaps. But that's a long-term prospect.
Gez
 
 
 
Joined: 06 Jul 2007

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Phredreeke » Sun Feb 09, 2020 6:44 am

PlayerLin wrote:
Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file :P


Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...


I think if you were to do that, you'd have to have some way to override ART and CON files on a per-episode basis.
User avatar
Phredreeke
 
Joined: 10 Apr 2018
Discord: phredreeke#6500

Re: How to play Duke Nuken 3D: World Tour in Raze

Postby Graf Zahl » Sun Feb 09, 2020 7:04 am

There already is the per-map art file feature. This could be extended to use lists instead of specially named files.
For CON that won't work because scripts are a globally compiled resource.
I know Rachael's remark wasn't fully serious but this would really be somewhat comparable to merging a mod like Hell To Pay into WadSmoosh without the ability to redefine the sprite replacements with DECORATE or ZScript and alter the maps to match the new numbers
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

PreviousNext

Return to Tutorials (Build)

Who is online

Users browsing this forum: No registered users and 0 guests