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[Duke3D] Classic red menufont for Atomic/WT

PostPosted: Sun Apr 25, 2021 2:42 am
by NightFright
The red menufont from the original Duke3D 1.3D retail release is clearly superior to the one used in later editions. Characters are slimmer, highlighted and much easier to read. Not only the game menu, but also the alternate fullscreen HUD from EDuke32 profits from this since all stats numbers will look significantly better.

If you don't remember what the classic font looked like, here is an example:

All characters have been imported from duke3d.grp 1.3D, stored in .art files to make a very simple drag-and-drop solution possible (not even a .def file is needed). I have chosen file names so that you shouldn't experience conflicts with any other groupfiles or mods. On top of that, I have added the dash (-) character (tile #2929, originally made by SwissCM for the 8-bit redfont in the Duke3D HRP) which was missing in the 1.3D art to make sure the character set is complete. The other good thing: This should also work in any other port, e.g. EDuke32 or Rednukem.

Two versions are available:
- duke3d_font13.pk3: Unaltered redfont, directly taken from the 1.3D groupfile
- duke3d_font13cm.pk3: SwissCM's redfont edit (cleaned up, a bit brighter, better legibility)

Needless to say, it's autoload material and meant to be used as such. To pull it off, place attached duke3d_font13.pk3 in your Raze directory and put something like this in your ini:

Code: Select allExpand view

(File path may differ on your system, depending on where you put that file within the Raze folder. Here, it is located in a subdir called "mods".)

Duke would probably say: "Aaaah... MUCH better!"

Re: [Duke3D] Classic red menufont for Atomic/WT

PostPosted: Sun Apr 25, 2021 7:22 am
by funduke re-regist
Did you read my my mind?
That's exactly, what i want.
Many thanks!


Re: [Duke3D] Classic red menufont for Atomic/WT

PostPosted: Sun May 02, 2021 6:15 am
by NightFright
Added SwissCM's redfont edit from the Duke3D HRP/Duke3D Fixes mod as an alternate download.

Re: [Duke3D] Classic red menufont for Atomic/WT

PostPosted: Mon May 03, 2021 9:32 am
by NightFright
SwissCM variant updated with palette fixes for numbers 1, 5, 6 and 7.

Re: [Duke3D] Classic red menufont for Atomic/WT

PostPosted: Tue May 04, 2021 12:07 am
by NightFright
And one last update for the SwissCM font, fixing chars I, T, Z and !. All chars of the tileset have now been checked ingame and work properly with any palette.