NightFright wrote:The script will now also copy the ep.5 skyboxes to make skies look nicer in the new episode in general (parallax skies look more like placeholders there). For that purpose, a new .def file has been added (worldorder.def) which would have to be loaded by Raze automatically. (Right now it's probably not, unless renamed to duke3d-raze.def.)
Please note:
- Skyboxes will only be shown when using the new renderer. Activate it by entering toggle testnewrender in the ingame console.
- Final filesize will increase by roughly 20 MB with this change (120 MB total).
- If you don't want or need skyboxes, you can stick to the file generated with the v1.21 script (or just don't use the new renderer.)
NightFright wrote:The script will now also copy the ep.5 skyboxes to make skies look nicer in the new episode in general (parallax skies look more like placeholders there). For that purpose, a new .def file has been added (worldorder.def) which would have to be loaded by Raze automatically. (Right now it's probably not, unless renamed to duke3d-raze.def.)
Phredreeke wrote:Replace the skyboxes with PNGs if you want to reduce the file size further
NightFright wrote:Regarding renaming def: Is actually ANYTHING loaded if its name ends with -raze.def? I can do that rename quickly, but I gotta know it works in current Raze builds.
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