by Rachael » Tue Oct 12, 2021 11:31 pm
Alright, so, I thought I fixed that bug. But clearly, I haven't fixed all instances of it, and I couldn't even begin to tell you what else might be wrong. The last fix was because the pixel format was incorrect between the texture output to the screen buffer. With your INI though I get the problem so at least I have some way to find and fix this thing. I just have to figure out what setting you have that causes this.
I'm glad the older drivers work for you. I wish there was something else that worked better.
You can try OpenGLES - it has a different set of shaders that it compiles that seems to not trip up the AMD drivers, but, it's less than ideal to play on a backend that was made for older machines, as the AMD cards that are affected by these bugs clearly are not that.
If you're happy playing using 6-month-old AMD drivers though and don't have any need to upgrade them, then you should be fine with them for now.