Raze questions

Raze questions

Postby stlouis12 » Wed Sep 01, 2021 6:10 am

Hey everyone, I just tried Raze yesterday for the first time and have to say I like it, but have some questions I'm having a hard time finding answers to, mainly around loading HRP's that I had in eduke, but I guess mods in general maybe.

What I like about raze is the ability to run multiple games from one place, and I've figured out how to load the Duke3d hrp by creating a mods folder and adding the following to my raze ini to load it. It took me long enough to figure this out as the info was buried in a bug/question on github here

Code: Select allExpand view
[Duke.Autoload]
Path=$PROGDIR/mods/duke3d_hrp.zip


What I'm struggling with here, is if I wanted to play Duke it out in DC which has it's own HRP, I can't figure out how to load mods specifically for one grp file. I found an example in this thread suggesting which suggests something like this

Code: Select allExpand view
[Duke.DukeDC.Autoload]
Path=mods/dukedc_midi.pk3


and so I added a Duke.DukeDC.Autoload entry like the following which I thought would work

Code: Select allExpand view
[Duke.Autoload]
Path=$PROGDIR/mods/duke3d_hrp.zip

[Duke.DukeDC.Autoload]
Path=$PROGDIR/mods/dukedc_hrp.zip


Now while it does look to me like it finds it according to the log, I don't think its working as expected as I'm seeing the old tree sprites right on the first level which should be replaced by that extra hrp.

Code: Select allExpand view
Log started: 2021-09-01 07:52:33
OS: Windows 10 (NT 10.0) Build 18363
   
 adding D:/Games/Raze/raze.pk3, 453 lumps
 adding D:/Games/Raze/duke3d/DUKE3D.GRP, 456 lumps
 adding D:/Games/Raze/duke3d/, 8 lumps
 adding D:/Games/Raze/duke3d/DUKEDC.GRP, 24 lumps
 adding D:/Games/Raze//mods/duke3d_hrp.zip, 8063 lumps
 adding D:/Games/Raze//mods/duke3d_xxx.zip, 115 lumps
 adding D:/Games/Raze//mods/dukedc_hrp.zip, 541 lumps
CPU speed: 3202 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
  Family 6, Model 45, Stepping 7
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX HyperThreading
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Speakers (2- Realtek High Definition Audio)
  EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 55.65 ms
Compiling: 'game.con'.
  * WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:35.84 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Loading "duke3d.def"
Polymer High Resolution Pack (version 5.4.674)
.....................................................Duke It Out In D.C. Highres Pack (version 1.64)
..
Loading "engine/widescreen.def"


am I doing something wrong here or....?
stlouis12
 
Joined: 01 Sep 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Raze questions

Postby Graf Zahl » Wed Sep 01, 2021 7:53 am

The filter is hierarchial.

Duke.Autoload loads for all Duke configurations. If you want something just for the base game, name the section [Duke.Duke.Autoload]
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Raze questions

Postby Wade Bunnerhedging » Wed Sep 01, 2021 8:38 am

okay, I'll give that a try. Is there a list of those known names somewhere?

I assume [Duke.NWinter.Autoload] is valid for nuclear winter, at least that's my guess based on the save folder I see being named Duke.NWinter, but is there somewhere I can find the rest maybe? The wiki is a bit sparse
Wade Bunnerhedging
 

Re: Raze questions

Postby Phredreeke » Wed Sep 01, 2021 7:24 pm

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Phredreeke
 
Joined: 10 Apr 2018
Discord: phredreeke#6500


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