Launch of fan-made Build-game maps

Launch of fan-made Build-game maps

Postby Void Warrior » Fri Apr 16, 2021 5:20 pm

Welcome to the ZDoom forum, creators of the source-port of Raze, modders and ordinary users!

I tried this source port for Build games and I really liked it. Excellent performance and clear picture.

But why am I doing this? I'm wondering how to run fan maps from these games? For example, Back in Business (https://www.moddb.com/mods/back-in-business/downloads/back-in-business) for Duke Nukem 3D I ran, since the file format is .GRP. But how do I launch maps for the same BLOOD? Most of the files are in the format .MAP, and the source port does not see them. Will this issue be addressed in future updates?
Void Warrior
 
Joined: 04 Feb 2021
Location: Russian Federation
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Launch of fan-made Build-game maps

Postby markanini » Sun Apr 18, 2021 1:02 am

Ini files for Blood load automatically, this is used for 99% of user maps. If only the map file is provided it can be placed in the same folder as Blood.rff, and loaded via map command in console.
markanini
 
Joined: 18 Jan 2020


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