How to make Build games work with Raze

Re: How to make Build games work with Raze

Postby Graf Zahl » Thu May 13, 2021 2:50 pm

Even then you can't combine two root cons. The actual code both will load would inevitably clash.
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Re: How to make Build games work with Raze

Postby NightFright » Thu May 13, 2021 3:17 pm

I guess it's because eduke.con always needs to include game.con, and if you try to load that twice, it won't end well.
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Re: How to make Build games work with Raze

Postby NightFright » Mon Jun 21, 2021 3:56 am

From the v1.02 changelog, I can see this about GAMEINFO:
- used the newly added game ID as reference for GAMEINFO to autoselect which game to start a mod with.

How would this work? So far, I know about these valid entries for GAMEINFO:
Code: Select allExpand view
startuptitle = "<mod name>"
con = "<con name>"
def = "<def name>"
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Re: How to make Build games work with Raze

Postby Frederick Sandledotch » Mon Jul 05, 2021 6:24 pm

I have followed the guide to use Blood with Raze but i'm getting a "unable to find game data" fatal error

I have the CD "One Unit Whole Blood" and use the files from that, as told by the tutorial. Did it 3 times to make sure i'm doing it right. I only get this error.
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Re: How to make Build games work with Raze

Postby Talon1024 » Mon Aug 30, 2021 7:48 am

The GOG version of Shadow Warrior places all of the Twin Dragon files into the "dragon" folder. I removed the Sw.exe, Sw.grp, etc., leaving only the .ART, .VOC, and .MAP files in addition to ZFCIN.ANM, and then I zipped it up into a zip named "td.zip".

Apparently, Raze is not recognizing this zip file as Shadow Warrior: Twin Dragon, and I don't know why.

Here's a list of the files in my td.zip:
Code: Select allExpand view
 Archive:  TD.zip
   Length      Date    Time    Name
 ---------  ---------- -----   ----
[REDACTED]  2021-05-22 15:08   $AIRPORT.MAP
[REDACTED]  2021-05-22 15:08   $BATH.MAP
[REDACTED]  2021-05-22 15:08   $BOAT.MAP
[REDACTED]  2021-05-22 15:08   $DMSHRIN.MAP
[REDACTED]  2021-05-22 15:08   $DMWOODS.MAP
[REDACTED]  2021-05-22 15:08   $GARDEN.MAP
[REDACTED]  2021-05-22 15:08   $HIDTEMP.MAP
[REDACTED]  2021-05-22 15:08   $NEWMINE.MAP
[REDACTED]  2021-05-22 15:08   $OUTPOST.MAP
[REDACTED]  2021-05-22 15:08   $PLAX1.MAP
[REDACTED]  2021-05-22 15:08   $REFINER.MAP
[REDACTED]  2021-05-22 15:08   $SHORE.MAP
[REDACTED]  2021-05-22 15:08   $TANK.MAP
[REDACTED]  2021-05-22 15:08   $VOLCANO.MAP
[REDACTED]  2021-05-22 15:08   $WHIRL.MAP
[REDACTED]  2021-05-22 15:08   AMOEBA03.VOC
[REDACTED]  2021-05-22 15:08   BMBFLY.VOC
[REDACTED]  2021-05-22 15:08   DRUMCHNT.VOC
[REDACTED]  2021-05-22 15:08   HELI.VOC
[REDACTED]  2021-05-22 15:08   JG94024.VOC
[REDACTED]  2021-05-22 15:08   JG94039.VOC
[REDACTED]  2021-05-22 15:08   JGEN06.VOC
[REDACTED]  2021-05-22 15:08   LANI089.VOC
[REDACTED]  2021-05-22 15:08   LANI091.VOC
[REDACTED]  2021-05-22 15:08   LANI093.VOC
[REDACTED]  2021-05-22 15:08   LANI095.VOC
[REDACTED]  2021-05-22 15:08   LOADER.IAF
[REDACTED]  2021-05-22 15:08   LVALRT.VOC
[REDACTED]  2021-05-22 15:08   LVAMB.VOC
[REDACTED]  2021-05-22 15:08   LVEXPL.VOC
[REDACTED]  2021-05-22 15:08   LVFLAME.VOC
[REDACTED]  2021-05-22 15:08   LVMETEOR.VOC
[REDACTED]  2021-05-22 15:08   LVMETEXP.VOC
[REDACTED]  2021-05-22 15:08   LVPAIN.VOC
[REDACTED]  2021-05-22 15:08   LVRISE.VOC
[REDACTED]  2021-05-22 15:08   LVSIZZLE.VOC
[REDACTED]  2021-05-22 15:08   LVSWIM.VOC
[REDACTED]  2021-05-22 15:08   SPALRT.VOC
[REDACTED]  2021-05-22 15:08   SPAMB.VOC
[REDACTED]  2021-05-22 15:08   SPBLADE.VOC
[REDACTED]  2021-05-22 15:08   SPELEC.VOC
[REDACTED]  2021-05-22 15:08   SPOOKY1.VOC
[REDACTED]  2021-05-22 15:08   SPPAIN.VOC
[REDACTED]  2021-05-22 15:08   SPSCRM.VOC
[REDACTED]  2021-05-22 15:08   SPTLPRT.VOC
[REDACTED]  2021-05-22 15:08   TANK.MAP
[REDACTED]  2021-05-22 15:08   TILES021.ART
[REDACTED]  2021-05-22 15:08   TILES022.ART
[REDACTED]  2021-05-22 15:08   TILES023.ART
[REDACTED]  2021-05-22 15:08   VOID1.VOC
[REDACTED]  2021-05-22 15:08   VOID2.VOC
[REDACTED]  2021-05-22 15:08   VOID4.VOC
[REDACTED]  2021-05-22 15:08   VOID5.VOC
[REDACTED]  2021-05-22 15:08   WIND4.VOC
[REDACTED]  2021-05-22 15:08   Z16004.VOC
[REDACTED]  2021-05-22 15:08   Z16012.VOC
[REDACTED]  2021-05-22 15:08   Z16022.VOC
[REDACTED]  2021-05-22 15:08   Z16027.VOC
[REDACTED]  2021-05-22 15:08   Z16043.VOC
[REDACTED]  2021-05-22 15:08   Z17010.VOC
[REDACTED]  2021-05-22 15:08   Z17025.VOC
[REDACTED]  2021-05-22 15:08   Z17052.VOC
[REDACTED]  2021-05-22 15:08   ZC1.VOC
[REDACTED]  2021-05-22 15:08   ZC2.VOC
[REDACTED]  2021-05-22 15:08   ZC3.VOC
[REDACTED]  2021-05-22 15:08   ZC4.VOC
[REDACTED]  2021-05-22 15:08   ZC5.VOC
[REDACTED]  2021-05-22 15:08   ZC6.VOC
[REDACTED]  2021-05-22 15:08   ZC7.VOC
[REDACTED]  2021-05-22 15:08   ZC8.VOC
[REDACTED]  2021-05-22 15:08   ZC9.VOC
[REDACTED]  2021-05-22 15:08   ZFCIN.ANM
[REDACTED]  2021-05-22 15:08   ZWALK5.VOC
 ---------                     -------
[REDACTED]                     73 files
Last edited by Talon1024 on Mon Aug 30, 2021 8:27 am, edited 1 time in total.
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Re: How to make Build games work with Raze

Postby Graf Zahl » Mon Aug 30, 2021 8:23 am

It doesn't get recognized because there is no record for it. The only files it can detect are some GRPs that can be found on various download sites.

This version of it will work:
https://www.moddb.com/games/shadow-warr ... win-dragon
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Re: How to make Build games work with Raze

Postby Graham Buvinghall » Sun Sep 12, 2021 8:08 am

Hi.

I've installed Raze 1.1.3 for Mac and put tthe duke3d grp file into the /Users/<user>/Library/Application Support/raze/data folder but it doesn't work.
I've got this message:

------------
Log started: 2021-09-12 16:03:11
iMac12,1 running macOS High Sierra 10.13.13 (17G9016) 64-bit Intel

Execution could not continue.
Unable to find any game data. Please verify your settings.
Install game data files in subfolders of '/Users/<user>/Library/Application Support/raze'
-----
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Re: How to make Build games work with Raze

Postby Acoma » Tue Sep 21, 2021 9:35 pm

might be wrong place to ask/suggest but would there be any chance of making LucasArt's "Outlaws" work with raze?
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Re: How to make Build games work with Raze

Postby wildweasel » Wed Sep 22, 2021 12:21 am

Acoma wrote:might be wrong place to ask/suggest but would there be any chance of making LucasArt's "Outlaws" work with raze?

Outlaws does not run on Build.
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Re: How to make Build games work with Raze

Postby InsanityBringer » Wed Sep 22, 2021 10:34 am

Eventually The Force Engine will support Outlaws with the kinds of features you'd expect from Raze.
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Re: How to make Build games work with Raze

Postby Graf Zahl » Wed Sep 22, 2021 10:52 am

Yeah, can't wait for that. Both Dark Forces and Outlaws are in desperate need of having proper support for modern systems.
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Re: How to make Build games work with Raze

Postby luciusDXL » Mon Sep 27, 2021 12:24 pm

Despite a similar feature-set, the Jedi engine is very different from Build internally - not just in general code structure and quality but at the algorithm level as well. Anyway, thanks for pointing out The Force Engine, InsanityBringer. :)
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