Re: How to make Build games work with Raze

In Raze I mostly unified the entire system - you can define music tracks for any level in any game except Exhumed - these can be in any format supported by the music backend.
Blood is the only game having two soundtracks.
SW does not have any MIDI music whatsoever, aside from the shareware version. The original game had a haphazard music selection logic that was more or less broken if both soundtracks were provided. In Raze you can also use a MIDI soundtrack if you disable CD music emulation.
NAM and WW2GI are based on Duke and have classic MIDI soundtracks.
RR originally had no MIDI support at all, I changed this so that if you define level music through CON or DEF it will override the "8-track player".
Exhumed uses the CD also for non-Music so here things are more tricky.
Blood is the only game having two soundtracks.
SW does not have any MIDI music whatsoever, aside from the shareware version. The original game had a haphazard music selection logic that was more or less broken if both soundtracks were provided. In Raze you can also use a MIDI soundtrack if you disable CD music emulation.
NAM and WW2GI are based on Duke and have classic MIDI soundtracks.
RR originally had no MIDI support at all, I changed this so that if you define level music through CON or DEF it will override the "8-track player".
Exhumed uses the CD also for non-Music so here things are more tricky.