Two things about Redneck Rampage

Two things about Redneck Rampage

Postby NightFright » Thu Apr 08, 2021 2:46 am

1) Soundtracks
Redneck Rampage and Rides Again use different soundtracks. In Rednukem there is a way to keep them apart by zipping the music tracks into separate zipfiles and loading them via grpinfo/def files. It seems Raze does not support this feature (music plays only if unzipped into "music" folder). Is there any other way to make both soundtracks coexist, e.g. rename RA files from track02-10 to track10-18?

2) Route 66
It seems this addon is not recognized automatically by Raze (because no dedicated route66.grp exists unless you create one by yourself). You can still make it work by placing a grpinfo file into the dir of route66.grp:
Code: Select allExpand view
grpinfo
{
       name       "Suckin' Grits on Route 66"
       scriptname "game66.con"
       size       18211915
       crc        0xA88E7022
       flags      GAMEFLAG_RR
       dependency 0x19D9BC79
}
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Re: Two things about Redneck Rampage

Postby Graf Zahl » Thu Apr 08, 2021 2:56 am

Yes, they can be separated. Use REDNECKxx.OGG and REDNECKRIDESxx.ogg as file names.
About Route66, I've never seen that variant of it. The one I got was a messed up installation right in the main game folder.
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Re: Two things about Redneck Rampage

Postby NightFright » Thu Apr 08, 2021 3:30 am

There is an online tutorial which tells you exactly how to create a groupfile for Route 66 by yourself. (You may end up with a different filesize at the end of the process, so you would probably have to adjust size/crc values in the grpinfo code I posted before.)

And thanks for the info about the soundtrack names. That one worked!
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Re: Two things about Redneck Rampage

Postby Graf Zahl » Thu Apr 08, 2021 3:55 am

I just zipped it all up, and there's a definition for such a zip already present. I'd guess the reason why it fails as GRP is the lack of subdirectory for the maps.
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Re: Two things about Redneck Rampage

Postby NightFright » Thu Apr 08, 2021 4:16 am

Ah right, that seems to work as well. Basically you leave the maps in the "route66" folder and don't rename the two art files (tilesa66.art and tilesb66.art), then it will be recognized if zipped. Even easier like that.
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Re: Two things about Redneck Rampage

Postby Graf Zahl » Thu Apr 08, 2021 4:26 am

Considering that this tutorial exists, it surely won't hurt to add a definition for that method as well.
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Re: Two things about Redneck Rampage

Postby NightFright » Thu Apr 08, 2021 4:47 am

It probably wouldn't hurt. Since file size may vary, I guess it would have to be more about what's inside the groupfile, but basically it works like the zip, just without the map subdirectory, but with renamed art files (even though that would probably be optional in this case).
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Re: Two things about Redneck Rampage

Postby Graf Zahl » Thu Apr 08, 2021 4:48 am

Yeah, I'll just have to remove the map paths and the special .art names.
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Re: Two things about Redneck Rampage

Postby Graf Zahl » Thu Apr 08, 2021 6:16 am

Hm, looking at that tutorial I have no idea how the generated file can even work without changing the CON files as well. So it looks like this isn't worth supporting. Maybe ERampage did something under the hood to get it working but that'd be port specific.
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Re: Two things about Redneck Rampage

Postby NightFright » Thu Apr 08, 2021 6:31 am

Basically you would have to ignore the part in the tutorial that asks you to do the file renames, otherwise you would have to edit the definelevelname entries in user66.con as well. Creating a zipfile is probably really the easiest way.
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