Duke Nukem 64 support for RedNukem

Re: Duke Nukem 64 support for RedNukem

Postby Graf Zahl » Mon Jul 06, 2020 3:42 am

Why should I do that?
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Re: Duke Nukem 64 support for RedNukem

Postby Cacodemon345 » Mon Jul 06, 2020 4:20 am

Dynamo wrote:My apologies if this is a dumb question, but does it mean that current RedNukem support will be stripped outright as well? i.e. the current cvar used to enable RedNukem compatibility mode and all that? Not that I necessarily mind, I'm just curious.
My guess would be that RedNukem support would be most likely kept, except that it will continue to remain outdated forever.
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Re: Duke Nukem 64 support for RedNukem

Postby Phredreeke » Mon Jul 06, 2020 7:24 am

I guess the RedNukem module would eventually be split into separate Duke and RR modules, and develop independently from upstream
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Re: Duke Nukem 64 support for RedNukem

Postby Graf Zahl » Mon Jul 06, 2020 7:44 am

Sorry, but no. Untangling that code would be ten times harder than restarting from scratch with the base sources for both games. I didn't even manage to add the World Tour extensions to that code because all those game specific conditionals are too headache inducing.

For the time being it will just remain as it is.
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