Duke Nukem 64 support for RedNukem

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Graf Zahl
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Re: Duke Nukem 64 support for RedNukem

Post by Graf Zahl »

Why should I do that?
Cacodemon345
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Re: Duke Nukem 64 support for RedNukem

Post by Cacodemon345 »

Dynamo wrote:My apologies if this is a dumb question, but does it mean that current RedNukem support will be stripped outright as well? i.e. the current cvar used to enable RedNukem compatibility mode and all that? Not that I necessarily mind, I'm just curious.
My guess would be that RedNukem support would be most likely kept, except that it will continue to remain outdated forever.
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Phredreeke
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Re: Duke Nukem 64 support for RedNukem

Post by Phredreeke »

I guess the RedNukem module would eventually be split into separate Duke and RR modules, and develop independently from upstream
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Graf Zahl
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Re: Duke Nukem 64 support for RedNukem

Post by Graf Zahl »

Sorry, but no. Untangling that code would be ten times harder than restarting from scratch with the base sources for both games. I didn't even manage to add the World Tour extensions to that code because all those game specific conditionals are too headache inducing.

For the time being it will just remain as it is.
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