SmoothBlood

SmoothBlood

Postby Varden Crammerhood » Mon May 25, 2020 7:40 am

Hey,

I made a mod for Blood which basically improves animations for weapons and in the future I plan to improve decorations, projectiles or enemies too. Just like SmoothDoom does it.

https://www.moddb.com/mods/smoothblood

And I have a question, can Raze support this mod now? If yes, what I need to do to make support for it? Thanks in advance!

Regards,
Dzierzan
Varden Crammerhood
 

Re: SmoothBlood

Postby mjr4077au » Mon May 25, 2020 5:27 pm

Hi There,

Saw your contribution on the Duke4 discord and thought this is great. Theoretically, what works for NBlood should work for Raze.

I'd download the latest release copy of Raze and test your mod on it. If you're looking for more "out of the box" support, have a look at the .bat/.cmd script Phredreeke includes in some of his ESGRAN sprite upscale packs.

Cheers,
Mitch.
Last edited by mjr4077au on Tue May 26, 2020 1:07 am, edited 1 time in total.
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Re: SmoothBlood

Postby Graf Zahl » Mon May 25, 2020 11:51 pm

The main problem I see with the Build ports is that they require cooperation between mods to load everything, none of the initial definition files is cumulative so a ZDoom-style fire-and-forget solution for mods is a lot harder to pull off.
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Re: SmoothBlood

Postby mjr4077au » Tue May 26, 2020 1:05 am

Graf Zahl wrote:The main problem I see with the Build ports is that they require cooperation between mods to load everything, none of the initial definition files is cumulative so a ZDoom-style fire-and-forget solution for mods is a lot harder to pull off.

It's not quite "fire-and-forget" but you can chain DEF files with the -mh switch, or make your own DEF file and include other DEF files in the desired order.
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Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: SmoothBlood

Postby Graf Zahl » Tue May 26, 2020 2:00 am

That's what I meant - it's not automatic. In ZDoom, most definition lumps have always been cumulative so loading non-conflicting mod together always works out of the box.
I know, a big problem is the engine's broken file system that none of the other ports ever tried to fix.
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