Raze and EDuke32 mod support

Re: Raze and EDuke32 mod support

Postby sinisterseed » Thu Mar 12, 2020 11:33 am

lowskill. wrote:
markanini wrote:Was it established if mod was functional in recent eDuke32 build to begin with? This post suggests it isn't: https://www.reddit.com/r/dukenukem/comm ... 0_march_6/

The version of AA from last year definitely worked in EDuke32, I even made a let's play of it at the time.

If it broke it must have happened in a later version of the mod or eduke. I'll investigate it a bit in the evening.

Definitely still works fine with the latest version of eduke as of today, r8738.
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Raze/GZDoom RO Translator & Raze Tester
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