Command line options
- axredneck
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Command line options
What command line options does Raze support? I especially interested in loading custom .map, .con and maybe .def files.
Re: Command line options
As I have been going through mods and attempting to get them supported in Raze I am curious about this myself, do we know if there are any commands to load additional files on start?
For instance the Duke Nukem Forever 2013 mod uses a .bat file to execute eduke32.exe with the following flags: -gDNF.GRP -xDNFGAME.con
I as of yet am still working on how to get these to work. Meanwhile I am attempting older total conversions created in the 1.5 "Atomic" era which may fair better. I'll make sure to keep you updated
For instance the Duke Nukem Forever 2013 mod uses a .bat file to execute eduke32.exe with the following flags: -gDNF.GRP -xDNFGAME.con
I as of yet am still working on how to get these to work. Meanwhile I am attempting older total conversions created in the 1.5 "Atomic" era which may fair better. I'll make sure to keep you updated
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Command line options
-g and -x should work if you put a space between it and the file name.
But the preferred way would be to load mods with -file, because that one ensures that the mod data is loaded last and not overwritten by stray local files in the game directory.
But the preferred way would be to load mods with -file, because that one ensures that the mod data is loaded last and not overwritten by stray local files in the game directory.
Re: Command line options
Ah, okay. Thank you kindly that is very helpful - I will continue to tinker and troubleshoot and let you know what I find out!Graf Zahl wrote:-g and -x should work if you put a space between it and the file name.
But the preferred way would be to load mods with -file, because that one ensures that the mod data is loaded last and not overwritten by stray local files in the game directory.