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[Duke3D] Widescreen Weapon Sprites Question

PostPosted: Fri Feb 14, 2020 11:17 am
by sinisterseed
Not sure if I should have made this here instead of the other subforums but okay.

I've recently discovered this package and I've been meaning to use for the time being, but one problem - I am a Build illiterate, and I have no idea how to use them...

https://forums.duke4.net/topic/8922-wid ... d-sprites/

Re: [Duke3D] Widescreen Weapon Sprites Question

PostPosted: Fri Feb 14, 2020 12:24 pm
by Phredreeke
You can download Nightfright's fixes package here which incorporates them https://github.com/NightFright2k19/duke3dfix

Re: [Duke3D] Widescreen Weapon Sprites Question

PostPosted: Fri Feb 14, 2020 12:49 pm
by sinisterseed
I've recently discovered that mod too, however it has other extras I'm not interested in, I'm only interested in the widescreen weapons so far.

Which I don't know how to use. This makes me feel so dumb...

Re: [Duke3D] Widescreen Weapon Sprites Question

PostPosted: Fri Feb 14, 2020 1:07 pm
by Phredreeke
Delete GAME.CON from the package. Open up duke3d_fixes.def and remove the line saying

include tiles/redfont13.def

You might want to add

include tiles/skyboxes.def

Nightfright removed them after EDuke32 added proper rendering of Polymost skies. IMO they look much better than the standard skies. However enabling them you'll get the wrong skies in the expansions and possibly also user addons.