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Re: Widescreen modding?

Posted: Wed Feb 05, 2020 6:16 am
by sinisterseed
*speaks in Wang voice* I love the shuriken.

Heh, okay, that's a new one, somehow I never managed to notice this before, probably because they're thrown so fast. I definitely can't unsee this now :V .

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 6:33 am
by Graf Zahl
lowskill. wrote:*speaks in Wang voice* I love the shuriken.
The darts are cooler! :mrgreen:
Funny that they included both assets in the game data and made the differentiation through code. I would have expected they just do an asset replacement for the British version.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:07 am
by Rachael
That's odd - perhaps it was the path of least resistance for them?

Rather than repackaging the entire game, just change the executable instead?

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:32 am
by Graf Zahl
Well, it means that now we have the ability to make it an in-game option and offer both.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:34 am
by Dynamo
On the subject of widescreen graphics: it should be noted that BuildGDX comes prepackaged with widescreen weapons for Duke Nukem 3D. It might be worth checking out the license in regards to those graphics, as making them from scratch would be a lot of time and effort.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:55 am
by Graf Zahl
Would anyone here object to moving this topic to the public forum?

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:56 am
by Rachael
No objections here.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 7:57 am
by Nash
Go right ahead.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:11 am
by Redneckerz
A private forum, eh?
I see some personal goals for myself... :twisted:

Thanks for opening this to the public!

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:14 am
by Phredreeke
If you want to use the widescreen weapons I did for RedneckGDX (the TNT and alien arm gun from what I can recall) you have my blessing to do so. Most of the others were made by Dzierzan and a few by fgsfds.

Dzierzan also made some widescreen sprites for Powerslave which I included in my upscale pack for that game.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:21 am
by Graf Zahl
Ok, it'll be a bit of work getting a list of all contributors and ask them for permission.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:32 am
by Kinsie
I threw this together earlier today real quickly, but the engine cropped it on the sides to maintain a 4:3 aspect ratio for that screen.

Image

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:36 am
by Graf Zahl
I'll play around with it when I'm back home.

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:42 am
by Phredreeke
Are you defining it as texture or tilefromtexture?

Re: Widescreen modding?

Posted: Wed Feb 05, 2020 8:44 am
by Kinsie
Phredreeke wrote:Are you defining it as texture or tilefromtexture?
Tilefromtexture. It loads (I scribbled on it to check), it's just cropped at the sides.