[No] [March 3rd Master] [SW] "Player Speech" toggle has no effect

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[March 3rd Master] [SW] "Player Speech" toggle has no effect

Postby sinisterseed » Wed Mar 04, 2020 6:32 am

Looks like the toggle has no effect in SW.

I've been warping between levels and Wang still talks when the option is set to OFF.
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sinisterseed
GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
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Operating System: Windows 10/8.1/8/201x 64-bit
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Re: [March 3rd Master] [SW] "Player Speech" toggle has no ef

Postby Graf Zahl » Wed Mar 04, 2020 6:52 am

That switch is a Duke only thing right now. Of course with Wang talking this much it makes sense to activate it here as well - SW's player speech sounds are all clearly tagged so it is doable.
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Graf Zahl
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Re: [March 3rd Master] [SW] "Player Speech" toggle has no ef

Postby sinisterseed » Wed Mar 04, 2020 7:06 am

Graf Zahl wrote:That switch is a Duke only thing right now. Of course with Wang talking this much it makes sense to activate it here as well - SW's player speech sounds are all clearly tagged so it is doable.

It's a shame to silence Wang, but you get the idea ;) .

Too bad some funny lines have gone unused though. While browsing through an extracted voice lines archive I noticed some gems - such as "You drive like a baboon in heat!" rofl. BTW SWP has the option too, simply called "Talking", but curiously VoidSW does not. I think Redux has it too but I'll have to double-check.
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sinisterseed
GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: sixhundredsixteen
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [March 3rd Master] [SW] "Player Speech" toggle has no ef

Postby Graf Zahl » Wed Mar 04, 2020 7:08 am

VoidSW is not based on SWP, so it never got all its options. Both are based on JFSW as a common ancestor but they branched off at different points.
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Graf Zahl
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Joined: 19 Jul 2003
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