[Added] NormalNX texture resizing

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Re: NormalNX texture resizing

Postby Graf Zahl » Fri May 28, 2021 12:26 pm

Yeah, the resizing options need to be exposed in the menu. Since Raze now works on the full GZDoom backend they are all available.
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Re: NormalNX texture resizing

Postby sinisterseed » Sat May 29, 2021 7:07 am

Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".

It was fun forgetting to define the submenu and then get baffled at it not showing up for two hours lol.
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Re: NormalNX texture resizing

Postby Rachael » Sat May 29, 2021 7:30 am

sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".

Which sorting option? I can probably help you figure that out.
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Re: NormalNX texture resizing

Postby sinisterseed » Sat May 29, 2021 10:52 am

Rachael wrote:
sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".

Which sorting option? I can probably help you figure that out.

GZDoom had an option for gl_sort_textures, but when I added it its options showed up as "Unknown".

I'm gonna give it another spin to see if this feature is truly absent or I overlooked something.
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Re: NormalNX texture resizing

Postby sinisterseed » Sat May 29, 2021 11:04 am

sinisterseed wrote:
Rachael wrote:
sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".

Which sorting option? I can probably help you figure that out.

GZDoom had an option for gl_sort_textures, but when I added it its options showed up as "Unknown".

I'm gonna give it another spin to see if this feature is truly absent or I overlooked something.

"Unknown command: gl_sort_textures".

Hm, well, I guess this does in fact not exist at this time.
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Re: NormalNX texture resizing

Postby Graf Zahl » Sat May 29, 2021 11:21 am

gl_sort_textures was something that was beneficial on old GL 2.0 hardware, but with anything more recent couldn't see any difference in performance.
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Re: NormalNX texture resizing

Postby ZellSF » Sun May 30, 2021 4:09 pm

It does make a difference still, in one place I used to test performance it gave a +5 FPS increase, but it gave a -5 decrease in another place so...
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Re: NormalNX texture resizing

Postby sinisterseed » Mon May 31, 2021 3:15 am

Basically insignificant impact, so no loss by not re-implementing it for Raze.

Especially since it was aimed at GL 2.0 hardware, which is unsupported anyway.
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