i_soundinbackground

Moderator: Raze Developers

i_soundinbackground

Postby Gez » Tue Feb 11, 2020 4:25 am

The CVAR exists, but doesn't seem to have an effect: alt-tabbing doesn't stop the music playback, regardless of CVAR value. Tested in Duke3D.
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Re: i_soundinbackground

Postby sinisterseed » Tue Feb 11, 2020 9:15 am

Tested this out in Blood and SW as well, and it doesn't have any effect there either.

This appears to be game independent. Funny that the CVAR is actually set to "False" by default.
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sinisterseed
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Re: i_soundinbackground

Postby Graf Zahl » Tue Feb 11, 2020 10:40 am

The code in ZDoom to handle this is not compatible with Raze, there's a few more issues with putting it in the background.
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