Moderator: Raze Developers
NY00123 wrote:In Duke3D, there's this thing where if you're shooting a projectile like a rocket, then its ground speed (basically its motion in a 2D plane as observed from top-down view) will always be the same, regardless of the vertical component of its velocity.
This means that if you could get as close as possible to looking fully up/down in Duke3D, then the closer that this is done while shooting a rocket, the closer the rocket's speed would be to infinity.
Enjay wrote:Are you saying that people can't look straight up like that?
Users browsing this forum: No registered users and 0 guests