Similar skys to how GZDoom does them in HW mode?

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Similar skys to how GZDoom does them in HW mode?

Postby mjr4077au » Wed Feb 05, 2020 1:10 am

The way GZDoom does skies out of the standard assets in the IWADs is quite nice and hasn't made me look for skyboxes or some kind of alternative.

Is something similar a possible consideration in Polymost?
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mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Similar skys to how GZDoom does them in HW mode?

Postby Graf Zahl » Wed Feb 05, 2020 1:26 am

This is already high on the list - once the initial slate of bugs has been reduced.

Technically it shouldn't be too hard when using the same method as GZDoom uses for rendering portals, i.e. render the sky polygons as stencil and fill it in later when the scene is complete.
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Re: Similar skys to how GZDoom does them in HW mode?

Postby mjr4077au » Wed Feb 05, 2020 2:35 am

Sounds solid, will keep an eye on github and notifications from this post ;)
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mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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