Exhumed M-60 first pickup has 6 less bullets (vanilla bug)

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Kzer-Za
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Graphics Processor: nVidia (Modern GZDoom)

Exhumed M-60 first pickup has 6 less bullets (vanilla bug)

Post by Kzer-Za »

This bug came from the original game, so I hope you don't consider it out of scope to fix it.

In Exhumed, when you first pick up an M-60, it has 24 bullets. I think it's supposed to have 30, because whichever ammo belt you pick up next, it has 6 more bullets than normally. I.e., if you pick up a short belt (which in the rest of the game gives you 60 bullets), it gives you 66 bullets. If you pick up a long belt (which in the rest of the game gives you 120 bullets), it gives you 126 bullets.

Of course, if you don't spend these 24 bullets (from the picked-up M-60) until you pick up the first ammo belt, then the net result is the same. But when your ammo pool is either 24 or 30 bullets, these 6 bullets really make a difference, so I think that it should be fixed, if possible.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Exhumed M-60 first pickup has 6 less bullets (vanilla bu

Post by Graf Zahl »

Fixing stuff like this is what ZDoom got its bad reputation for, so, no.
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Phredreeke
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Re: Exhumed M-60 first pickup has 6 less bullets (vanilla bu

Post by Phredreeke »

I guess when the time is right this is something which will be exposed to modders through ZScript

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