[RR] Skinny old coot not playing sound files.
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[RR] Skinny old coot not playing sound files.
I fired up the latest version of raze and I noticed that the skinny old coot in redneck rampage is not playing some of its sound files, such as 'i'm gonna getcha, boy" upon seeing the player and randomly laughing. It does say 'get off my land' though. This is also the case with Redneck Rampage Rides Again.
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Re: [RR] Skinny old coot not playing sound files.
Plays fine for me.
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Re: [RR] Skinny old coot not playing sound files.
It's hit and miss for me. I've deleted and reinstalled everything from scratch. Still the same problem. For instance, the first time you start a new game and load the map taylor town, the coot to the left will automatically start saying 'i'm gonna getcha boy'. But this doesn't happen. And the frequency of enemy sound playback is noticeably different from that using the original game executable as well (and the previous version of Raze). They don't play as often as they should.
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Re: [RR] Skinny old coot not playing sound files.
Rednukem does not have this issue, nor does BuildGDX. Both of them are faithful to the original.
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Re: [RR] Skinny old coot not playing sound files.
Can you try a few older releases to find out where this started?
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Re: [RR] Skinny old coot not playing sound files.
I've traced it back to 0.51. That version has the enemies playing the correct sounds, i.e. the skinny coot says 'I'm gonna get ya' upon seeing the player when in later versions he does not. Other enemies may also be affected by this issue.
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Re: [RR] Skinny old coot not playing sound files.
@Fat_Angus, can you please try a newer devbuild? https://devbuilds.drdteam.org/raze/
After some internal discussions we reverted EDuke32's implementation of krand (Build's RNG) to the original algorithm which is what is used by Redneck Rampage and GDX ports.
After some internal discussions we reverted EDuke32's implementation of krand (Build's RNG) to the original algorithm which is what is used by Redneck Rampage and GDX ports.
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Re: [RR] Skinny old coot not playing sound files.
Closing due to non-contact. With the RNG setup, its about as good as it gets. If the RNG is different because something called krand() and changed its valuation, not much that can be done.
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Re: [RR] Skinny old coot not playing sound files.
The issue is that the coot sounds don't play upon first seeing the player like it does in the original engine and other ports. Red Nukem does this, Raze does not.
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Re: [RR] Skinny old coot not playing sound files.
Have you tried a dev build, though?Fat_Angus wrote:The issue is that the coot sounds don't play upon first seeing the player like it does in the original engine and other ports. Red Nukem does this, Raze does not.
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Re: [RR] Skinny old coot not playing sound files.
If it's not right in 1.4 then it won't be in a devbuild unfortunately. I'll add it to my list of things to look at