[Raze-1.1.2] [Duke] sprites not visible

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Unikat2000
Posts: 6
Joined: Sun Jan 31, 2021 7:42 am
Graphics Processor: nVidia with Vulkan support

[Raze-1.1.2] [Duke] sprites not visible

Post by Unikat2000 »

E4L2 (Duke-Burger) - kitchen area I noticed some sprites are missing like the burger patties and the burger turner

Mapster view:
capt0000.png
raze ingame view:
Duke_0005.jpg
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [Raze-1.1.2] [Duke] sprites not visible

Post by Graf Zahl »

This one's on Ken.
Typical Build shit. The function getzrange, used to detect the room a sprite has, has zero facilities to exclude the checked sprite from the set of data it clips against. For flat sprites with collision logic this means they will never have any room to exist in and get pushed up by one map unit each frame, because the code is dumb enough not to validate anything and just write over the data getting passed in. This is one of those moments where I ask myself how these games ever managed to get released without immediately falling apart...

EDuke32 fixes this, but in GDX it's the same as here.
Guest

Re: [Raze-1.1.2] [Duke] sprites not visible

Post by Guest »

thx for fixing it... I also noticed that "World Tour" and "Megaton" have the same issue.....
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