[Fixed] [1.03][RR] Finishing episode 1 bug

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[1.03][RR] Finishing episode 1 bug

Postby Fat_Angus » Sat Apr 24, 2021 8:05 pm

When you finish episode 1, you are supposed to start at the beginning of episode 2. Instead, the game cuts to the opening screen, and you can only play through episode 2 from scratch.
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Re: [1.03][RR] Finishing episode 1 bug

Postby markanini » Tue Apr 27, 2021 6:51 am

Watching playthroughs I did notice the weapons the palythrougher had after beating ep1 were carried over to the start of ep2. After I beat ep1 it put me back to the main menu, I had to start ep2 with a loadout.
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Re: [1.03][RR] Finishing episode 1 bug

Postby Graf Zahl » Tue Apr 27, 2021 11:23 am

I thought I had it handled but at some point it must have broken.
Even then, it was still broken in RR. The entire logic is so screwed up that it would skip E2L2 and directly go to E2L3 when continuing from E1.
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Graf Zahl
Lead GZDoom+Raze Developer
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Re: [1.03][RR] Finishing episode 1 bug

Postby sinisterseed » Wed Apr 28, 2021 6:42 am

Interesting, I had no idea this was supposed to be a feature, dang.

I wonder if GDX supports this, I cross-checked various stuff there but this never crossed my mind. Gonna have a look there later.
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sinisterseed
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Joined: 05 Nov 2019
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Re: [1.03][RR] Finishing episode 1 bug

Postby sinisterseed » Wed Apr 28, 2021 7:16 am

sinisterseed wrote:Interesting, I had no idea this was supposed to be a feature, dang.

I wonder if GDX supports this, I cross-checked various stuff there but this never crossed my mind. Gonna have a look there later.

Cheated my way through.

Yeah GDX supports this, after E1M7's boss battle I got the stats screen and proceeded to E2M1 automatically, with the equipment carrying over.
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sinisterseed
Raze/GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: nixchievousfox
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.03][RR] Finishing episode 1 bug

Postby Graf Zahl » Wed Apr 28, 2021 7:18 am

Since its code is mostly faithful recreation it surely should. I shitcanned the entire mess of level progression code here and cleaned it up. But apparently I set the episode change only for RRRA, not for regular RR.
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Graf Zahl
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Re: [1.03][RR] Finishing episode 1 bug

Postby Graf Zahl » Sun May 02, 2021 2:51 am

Fixed in a work branch.

The problem here was that this level uses an 'end the game' command to finish the level and then added some crude and hideous half-broken hackery to handle the progression. When cleaning out that hackery I missed the 'end the game' bit.
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Graf Zahl
Lead GZDoom+Raze Developer
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Joined: 19 Jul 2003
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