Palette emulation is brighter than normal.
Raze
BloodGDX for comparison
[imgur]https://i.imgur.com/Cmqo6Q5[/imgur]
[g555ebf86a] [Blood] Palette emulation is too bright
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- sinisterseed
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Re: [g555ebf86a] [Blood] Palette emulation is too bright
Yep, we've noticed this recently after we re-enabling it in the engine too.
This is an instance where the difference is quite small, but I do know a few places in Duke, such as the start of E3L4, where the difference is striking. I wonder what it could be.
This is an instance where the difference is quite small, but I do know a few places in Duke, such as the start of E3L4, where the difference is striking. I wonder what it could be.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [g555ebf86a] [Blood] Palette emulation is too bright
I can see that the Raze image looks slightly filtered. What's your video settings?
- sinisterseed
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Re: [g555ebf86a] [Blood] Palette emulation is too bright
The resolutions are also completely different, but I spotted the desaturated color in the Raze pic too, thought it was just my eyes but no, looking at the HUDs side by side and the Raze pic has slightly more orange reds.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [g555ebf86a] [Blood] Palette emulation is too bright
Anyway, fixed. I already fixed half of this bug yesterday which was what made this look too bright.