[g555ebf86a] [Blood] Palette emulation is too bright

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markanini
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[g555ebf86a] [Blood] Palette emulation is too bright

Post by markanini »

Palette emulation is brighter than normal.

Raze

BloodGDX for comparison
[imgur]https://i.imgur.com/Cmqo6Q5[/imgur]
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sinisterseed
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Re: [g555ebf86a] [Blood] Palette emulation is too bright

Post by sinisterseed »

Yep, we've noticed this recently after we re-enabling it in the engine too.

This is an instance where the difference is quite small, but I do know a few places in Duke, such as the start of E3L4, where the difference is striking. I wonder what it could be.
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Graf Zahl
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Re: [g555ebf86a] [Blood] Palette emulation is too bright

Post by Graf Zahl »

I can see that the Raze image looks slightly filtered. What's your video settings?
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sinisterseed
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Re: [g555ebf86a] [Blood] Palette emulation is too bright

Post by sinisterseed »

The resolutions are also completely different, but I spotted the desaturated color in the Raze pic too, thought it was just my eyes but no, looking at the HUDs side by side and the Raze pic has slightly more orange reds.
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Graf Zahl
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Re: [g555ebf86a] [Blood] Palette emulation is too bright

Post by Graf Zahl »

Anyway, fixed. I already fixed half of this bug yesterday which was what made this look too bright.
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