[0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in E1L1

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49072
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in

Post by Graf Zahl »

This effect is highly dependent on how the screen is set up and what depth buffer format gets used, in short : Behavior is pretty much undefined, sometimes you are lucky and sometimes you are not. But let TerminX's actions and remarks be a clear warning: He had to fudge around with it multiple times and his commit messages often contain words like "it probably still sucks". Meaning that you can make a change that fixes one map but exposes problems on another. But with the render algorithm at play here it cannot really be fixed - the code is way too complicated for a simple catch-all solution.
User avatar
sinisterseed
Posts: 1349
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in

Post by sinisterseed »

So this will forever require workarounds in order to "kinda work" then?

Sounds like the curse of Polymost, doomed to never be fully modernized.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49072
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in

Post by Graf Zahl »

Polymost was scheduled to be replaced more than 10 years ago, it's just too bad that the replacement never got sufficiently polished...
Post Reply

Return to “Closed Bugs [Raze]”