[0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in E1L1
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in
This effect is highly dependent on how the screen is set up and what depth buffer format gets used, in short : Behavior is pretty much undefined, sometimes you are lucky and sometimes you are not. But let TerminX's actions and remarks be a clear warning: He had to fudge around with it multiple times and his commit messages often contain words like "it probably still sucks". Meaning that you can make a change that fixes one map but exposes problems on another. But with the render algorithm at play here it cannot really be fixed - the code is way too complicated for a simple catch-all solution.
- sinisterseed
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Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in
So this will forever require workarounds in order to "kinda work" then?
Sounds like the curse of Polymost, doomed to never be fully modernized.
Sounds like the curse of Polymost, doomed to never be fully modernized.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49072
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [0.4.2-4d45117] [Duke 3D] Sprite visible behind wall in
Polymost was scheduled to be replaced more than 10 years ago, it's just too bad that the replacement never got sufficiently polished...